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Workaround for Asset Templates loading with a Broken Ref (aka Missing Script)

Tellous
Mentor

I discovered that one of my public assets, Mobile Drag & Drop, is not loading correctly when added to a world. The GamePlayer entity has a Broken Ref because it did not add the script to the world.

 

Currently, the workaround is to create a new script. This will allow the asset script to load correctly.

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