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About this Category: Creator Discussion

About this Category: Creator Questions & Discussions Have a question while building? Need advice on a complex system or are you stuck mid-script? This is your best space to ask, collaborate, and problem solve with not only fellow creators, but Meta e...

Resolved! Disabling a trigger

Here's what I hope is an easy question. Once I hit a trigger, I want to deactivate it. However, making it invisible does not deactivate it, and setting collidable to false this.entity.collidable.set(false); gives me an error message "Unexpected error...

Object Spawning and Despawning?

Hey everyone can anyone tell me if object spawning and despawning will work for this objective. I want to create an asset that works as a trigger another item and when you untouch it the item disappears? So an example I create a book.... A player tou...

Upload Thumbnail

Hi, I’ve made a thumbnail for my video game. When I go to the publish window and click on “Change Thumbnail,” I get two options: one is to upload a photo from my Horizon gallery, and the other is to take a photo of my world. I’d like to know if there...

Hisokan by Member
  • 344 Views
  • 2 replies
  • 0 kudos

Level Design Tips and Tricks

Hello creators! Level design is a crucial aspect of creating engaging worlds. We want to hear your favorite tips and tricks for designing levels that captivate and challenge players. What resources or sessions have been most helpful for you? Resource...

kaceymon by Meta Employee
  • 110 Views
  • 0 replies
  • 6 kudos

Animated FBX

I'm still pretty new to everything with the I was trying to create some animated FBX objects but couldn't get it working.I was thinking if it's not possible to import animations could I build custom meshes for NPCs to do the same thing? Could someone...

Drewls_2-1744145462307.png
Drewls by Member
  • 332 Views
  • 3 replies
  • 0 kudos

Texture blurring

I'm using a texture atlas because I have a lot of tiny textures for a use case in Horizon Worlds. When the textures are rendered, the interpolation used is linear and the result is very blurred. I want the interpolation to be "closest" instead.Curren...

Guidance on Imports

I have over 100 assets prpared for my world and I would like to bring them all in at one time, rather that individually.I know this is not possible in VR but what are the recommentations for the Desktop editor?

Resolved! How in the Worlds?

I'm struggling to figure out a good learning resource for a lot of building in the Horizon World with the desktop editor. While the documentation gives some clues as to how to do things, it's not clear to me how to actually do some very basic things ...

Drewls by Member
  • 264 Views
  • 1 replies
  • 6 kudos

Custom VFX

Is it possible to add custom sprites and create your own effect in Desktop Editor? Or the only effects available are in the gizmos drop down menus? I'd like to create a custom Trail effect.Please advise, thank you.

entity.getComponents() not working

Hi I'm having an issue where the local implementation of the entity.getComponents() function only finds the requested components on objects that a player has previously owned (grabbed).The situation is set up such that there is an object (bat) that ...

Typescripts

Help here, I just created this typescript but it seems not working, any idea how to get it fixed? I would really appreciate any help, thanks. sorry for the sideway picture.

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Resolved! Custom UI - Layers and Ignore Raycast

Hello!I continue my CUI journey and am attempting to overlay icons on my typescript buttons by using absolute position and zIndex. I've run into an issue where the icon blocks the button functionality and would like to know if it's possible to set an...

thanks meta lets go meta gang

just want to say what a great townhall lots of my questions answered and just to say thanks for giving us support and great news moving forward i hope to be apart of this for years to come and anyone ever need help in pc or audio areas or even blende...

Navmesh on Mobile

I have a project using a navmesh profile and some of the UAB's. They all work perfectly on Desktop and in VR, but when testing in Mobile the navmesh is not recognized at all. Any ideas?

Pappity by Partner
  • 171 Views
  • 2 replies
  • 0 kudos

Resolved! Cannot share asset folders

I'm trying to share an asset folder with another developer. However, in the web interface when I add the username using the share button, I get this error (where xxx is the user's name I'm trying to add) 1 person could not be given accessxxx is not a...

flarb by Partner
  • 796 Views
  • 10 replies
  • 0 kudos

Mobile-Friendly Horizon Worlds

Hello everyone! Mobile accessibility is key to reaching a wider audience. We want to know your favorite mobile-friendly Horizon Worlds and why they stand out. What makes these worlds particularly mobile-friendly? Share the design elements that enhanc...

kaceymon by Meta Employee
  • 466 Views
  • 2 replies
  • 6 kudos

Resolved! AI Custom Skyboxes

Can the AI-generated skyboxes be used in primitive worlds, or will it prevent from publishing? While most of my worlds these days are trimesh, I do have some prim worlds that I'd like to publish and don't want to error out because of the skybox tool....