05-03-2019 11:59 AM
Hey, I’m Matt Conte, and I
run our Developer Relations Engineering team at Oculus HQ in California. My
team works closely with VR developers on a variety of aspects from performance
analysis to VR design guidance. I came from the games industry, where I started
writing GameBoy Color games in Z80 assembly. Most recently, I worked as an
architect and principal engineer on Activision's cross-platform engine technology,
helping ship games on iOS all the way up through PS4.
I like classic video games,
I’ve written several console emulators, and I own Centipede and Q*bert arcade
machines. @!#?@!
Ask me anything!
Twitter: @mattconte
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05-03-2019 01:27 PM
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05-03-2019 01:44 PM
05-03-2019 01:45 PM
05-03-2019 01:46 PM
mconte said:
Greetings, Mohammed_hashim! Oculus Quest has 4 gold cores and 4 silver cores, plus a DSP. The system reserves all the silvers and the DSP for tracking and other system services, and 1 gold core for Asynchronous TimeWarp and the compositor. You have full access to the remaining 3 gold cores.
More info here: https://developer.oculus.com/blog/down-the-rabbit-hole-w-oculus-quest-the-hardware-software/
05-03-2019 01:47 PM
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05-03-2019 01:51 PM