05-03-2019 11:59 AM
Hey, I’m Matt Conte, and I
run our Developer Relations Engineering team at Oculus HQ in California. My
team works closely with VR developers on a variety of aspects from performance
analysis to VR design guidance. I came from the games industry, where I started
writing GameBoy Color games in Z80 assembly. Most recently, I worked as an
architect and principal engineer on Activision's cross-platform engine technology,
helping ship games on iOS all the way up through PS4.
I like classic video games,
I’ve written several console emulators, and I own Centipede and Q*bert arcade
machines. @!#?@!
Ask me anything!
Twitter: @mattconte
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05-03-2019 02:43 PM
05-03-2019 02:43 PM
mconte said:
Both cores are available on Go, but the compositor / TimeWarp takes a fixed amount of your overall CPU.
05-03-2019 02:43 PM