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Oculus Go AMA panel

la_reina
Protege

Hi everyone! I’m Reina Shah and I currently manage Entertainment content at Oculus. Prior to joining Oculus, I spent 10 years in gaming- from financing FB and mobile game companies, to user acquisition for social and mobile titles, and most recently I managed BD for Unity’s Cloud Services division. 

Fun Fact: I’ve completed at least one hike in 46 different countries. 
Twitter: @reina_shah

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Hello all! I’m Gabor Szauer, I'm a developer relations engineer at Oculus. I support developers targeting mobile platforms like Gear VR and Oculus Go. If you have technical or performance related questions, I’m the guy. In my spare time, I also make video games and have written several publications for game development.

 

Fun fact: Gabor collects novelty USB drives
Twitter: @gszauer

 

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We’re ready to answer any and all of your questions about developing for our newest device – Oculus Go! Quick note that there is a slight delay on our forums. Please only submit your questions *once*.

128 REPLIES 128

BDcat
Explorer
What are the technical options for Oculus Go to work with other devices directly within the same space - so any peripherals, other HMDs ?

Jarrod84
Protege
Hello, thank you for the forum.  What is the proper way to move games onto it for testing, wireless or usb? Does it have an SD card slot?

During the hardware request process for the Oculus Go many developers were put on the waiting list for receiving a copy for early development. Now that the headset has been released to the public is there any possibility of receiving follow up information on our hardware request for the Go? 

JamesRL
Explorer
Reina, could you contact me on Linkedin or via email?  Would like to talk to someone about my idea to use Oculus Home for our product instead of creating our own interface. Thank you!

Seth_Loquent
Explorer
Is there / will there be a way to add / edit the environments in the Oculus menu space?

BDcat
Explorer
What are the technical options for Oculus Go to work with other devices directly within the same space - so any peripherals, other HMDs 

haskins
Protege
Hi Reina and Gabor,

Thanks for taking the time to answer community questions -

What's one of your favorite things that GO does better than the rest?


callenshaw
Explorer
Hello, I'm wondering about the possibility of creating a single-use application for Oculus Go, for public usage. It would be undesirable for users to have access to the oculus home (they might mess up settings, access unauthorized content on the web, etc). Is there any way Oculus Go can be used in such a scenario? The question has also been asked here, with no recent responses. https://forums.oculusvr.com/developer/discussion/50542/use-of-the-gear-vr-for-professional-applicati...

Thanks!

rupert
Protege
Native development on Go is very C++ centric, but I have a complex app written in Java that I want to bring to Go. It's basically like a Daydream app where all the graphics is pure OpenGL.

I've gone through your samples in detail, but they are all really just Java shims that simply manage the lifecycle of the Android components and do the true graphics work in the NDK in C++

Are there any examples or libraries that would help me? Ideally something like Daydream SDK where you implement a Java interface to render each frame given a graphics context and head orientation information.

warrenEBB
Protege
curious if there will be (already is?) some mechanism to note for the user whether mobile VR apps are guaranteed to work with the various options.
like, i'm interested in making apps for Oculus Go, and then curious how far they'll reach into the various GearVR supporting phones. Kinda hoping there will be some way to say "this definitely supports Go, but you can try it on the other GearVR phones at your risk."
(I don't want to buy all the Samsung phones for testing. so i'm tempted to just support Go. But I haven't really thought it through from the user perspective) (Not sure if Oculus wants new apps to support everything, or is cool with devs just leaning into Go and ignoring older GearVR)