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No sales statistics on released app ?

pixelsonic
Protege

I released my game ASTROROXX yesterday on app lab and I´m surprised that I cannot see ´any´ statistisc on whether or not the game has been sold or not. I start getting reviews, so I´d assume that someone bought the game, but there is not info visible about whether or not it has been sold. I am deeply disappointed that this is not available and that the dashboard has set a limit to show only data when 100 units or more have been sold. 

 

Why is that ?

To me it doesn´t make sense technically, so why would Oculus not want to show sales data to developers ? 

 

I think Oculus is making developers life really hard. I´ve spent about a year on this game, spent over $15.000 on the development and now that it´s out (after waiting 6 weeks for approval) I can´t even see whether or not it may be sold or not doesn´t make sense to me at all.

 

Oculus staff, please ? 

1 REPLY 1

silverdice
Explorer

Hi there, we're a small indie team that launched a game on App Lab a few weeks ago. We're wondering if you have been able to gather more data on your sales. Do you know if there's an interface to see how many users have bought the game? Thank you 😊