12-14-2020 06:08 PM
04-05-2021 06:45 PM
Does anyone have any idea know how this can be achieved?
I have seen this done for other Oculus Quest titles, that are using UE4.
Any help would be appreciated.
05-18-2022 11:40 PM
Bump. I'm also interested in getting this working.
06-01-2022 01:26 PM
Bump. Would also like to find the answer to this. 🙂
06-01-2022 02:06 PM
Actually, enabling Allow patch OBB files and Allow overflow OBB files in Project Settings is what solved the issue I was having.
OP, if you want the 'initial OBB be split into multiple smaller files', then I suppose additionally you could disable Allow large OBB files, or even enable Force small OBB files for a 1gb limit. Can't think of a reason one would need it put a cap on it though.
Reading this documentation actually helped me understand this topic a little better: https://docs.unrealengine.com/4.26/en-US/SharingAndReleasing/Patching/GeneralPatching/CookingAndChun...
10-26-2022 08:08 PM
were you able to split obb files or this was just an assumption? thanks in advance!
10-26-2022 08:23 PM
Force small OBB files did the work, sounds really stupid having 1gb limit, but worked. Thanks for the suggestions!
05-07-2023 08:11 AM
Hello,
I too am trying to find a way to get more then one OBB file. My game is larger then 4g and I can’t figure it out. Do I have to create PAK files? I’ve tried the settings you suggested above but I still got the error during packaging saying I’ve exceeded the 4g limit.
05-17-2024 01:13 PM
🙏🙏🙏
05-17-2024 01:14 PM
🙏🙏