This website uses cookies. By clicking Accept, you consent to the use of cookies.
Click Here
to learn more about how we use cookies.
Accept
Reject
Browse
VR Forums
Announcements
Get Help
Talk VR
VR Experiences
International
Off-Topic
Ideas
Meta Horizon Worlds
Horizon Worlds Announcements
Horizon Worlds Building Questions
Horizon Worlds Collaboration Requests
Developer
General Development
Quest Development
PCVR Development
OpenXR Development
Unity VR Development
Unreal VR Development
Other VR Development
Accessibility Development
Developer Dashboard
SDK Feedback
Tool Feedback
MVPs
Help
Sign In
cancel
Turn on suggestions
Auto-suggest helps you quickly narrow down your search results by suggesting possible matches as you type.
Showing results for
Search instead for
Did you mean:
Meta Community Forums
Developer
Dashboard
Oculus Lipsync(1.43.0 Unity) seems to consume AMD ...
Options
Subscribe to RSS Feed
Mark Topic as New
Mark Topic as Read
Float this Topic for Current User
Bookmark
Subscribe
Mute
Printer Friendly Page
Oculus Lipsync(1.43.0 Unity) seems to consume AMD CPU.
afukuda
Honored Guest
Options
Mark as New
Bookmark
Subscribe
Mute
Subscribe to RSS Feed
Permalink
Print
Report Inappropriate Content
12-10-2019
11:31 PM
Hello,
I am building an Unity application (for Windows) with Oculus Lipsync with Unity(2018.4.13f1).
And I found that my lip-sync app works as below:
1) On Intel-CPU, the SDK does not consume CPUs:
It looks that Intel CPU (Core i7 6700 3.4GHz) takes about 1ms.
e67(Core i7 2600 3.4GHz) takes about 0.2ms.
2) On AMD CPU(Ryzen), the SDK consume much CPUs:
Basically, It takes several ms. Sometimes takes over 10 ms. (I tried with ADE-62C1 / ADE-6291)
I also tried to simplify the app, that is focusing on lip sync processing. Such a simplified app takes 3-5ms for lip-sync calculation.
I want to do lip-sync in realtime(mic as audio source) and to accept AMD CPU.
So, please advice me how to reduce CPU consumption with AMD CPU.
Thank you for your cooperatoin !
amd
CPU
lipsync
OVRLipSync
unity
All forum topics
Previous Topic
Next Topic
0 REPLIES
0
Post Reply
Related Content
Recent Oculus v63 update generates warnings in Unreal about dbgeng.dll / StackWalk2
in
Unreal VR Development
yesterday
Removing SharedUserID Flag from a legacy app
in
Quest Development
Wednesday
Meta Quest 3 e Samsung Galaxy Buds FE
in
Other VR Development
Wednesday
When I Use the 【GetDevicesType】 Blueprint in Unreal Engine 5.2.1, I got a mistake
in
Quest Development
Wednesday
Read Data Property on Snap with Snap Interactable
in
Unity VR Development
Wednesday