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Oculus Lipsync(1.43.0 Unity) seems to consume AMD CPU.

afukuda
Honored Guest
Hello,

I am building an Unity application (for Windows) with Oculus Lipsync with Unity(2018.4.13f1).
And I found that my lip-sync app works as below:

1) On Intel-CPU, the SDK does not consume CPUs:
It looks that Intel CPU (Core i7 6700 3.4GHz) takes about 1ms.
e67(Core i7 2600 3.4GHz) takes about 0.2ms.

2) On AMD CPU(Ryzen), the SDK consume much CPUs:
Basically, It takes several ms. Sometimes takes over 10 ms. (I tried with ADE-62C1 / ADE-6291)
I also tried to simplify the app, that is focusing on lip sync processing. Such a simplified app takes 3-5ms for lip-sync calculation.

I want to do lip-sync in realtime(mic as audio source) and to accept AMD CPU.
So, please advice me how to reduce CPU consumption with AMD CPU.

Thank you for your cooperatoin !
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