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Using the Oculus Platform SDK

Tucker_Zynga
Honored Guest
I am trying to integrate things like player profile, and friends list through the Oculus Platform SDK in unity. I am however having trouble understanding how to get that information for players/users. Is there a way to get the current logged in user for the oculus program. I understand using the User Token in the unity editor, but that does not persist for standalone builds, even when I have my own in the Oculus Editor Window. 
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