02-19-2025 07:46 AM - edited 02-19-2025 11:20 AM
Welcome to your first Creator Challenge! This week, we're diving into the fundamentals of world creation in Meta Horizon. You'll learn how to use the desktop editor to build and publish your very first world. This challenge is perfect for anyone just starting their creator journey in Meta Horizon.
Questions or feeling stuck? You're in the right place! I will be actively monitoring this thread during the challenge period to help you succeed. Share your questions here to get support from both myself and fellow creators.
I will also be hosting “Getting Started Ask-me-anything” on Tuesday, February 25th at 12 PM PST.
Duration: Feb 20-Feb 28
Mentor: @SeeingBlue
Reward: Challenge Champion Badge 🏆
02-21-2025 12:12 PM
Click below to see my world. I just did the basic requirements as per the tutorial. I wasn't sure if I was expected to be creative but there are clearly endless opportunities to create.
https://horizon.meta.com/world/10171455592880657
As a teacher I thought this was a great introduction to the desktop editor. The tutorial was perfect. I don't say that often.
02-22-2025 10:06 AM
Great job completing this, @TeacherDanny, and thank you for the perfect review.
I saw in another thread you reported issues with the weapon shooting in the wrong direction. I did notice this and I think I can help you here. The grabbable is falling back into a rest animation. If you're on web, right-clicking your mouse will re-aim the weapon, but for mobile, this isn't possible. So alternatively we can use Typescript to force a pose and then remove it after the weapon is let go.
https://developers.meta.com/horizon-worlds/reference/2.0.0/core_player
setAvatarGripPoseOverride(avatarGripPose)
clearAvatarGripPoseOverride()
I did notice a couple of areas where the walls didn't match up well. I know snapping in the desktop editor is impossible in this scenario, but I would say a little overlap is better than a little gap in this case.
Great Job!
02-22-2025 02:03 PM
Had fun, didn't get too involved for a saturday morning.
02-23-2025 07:22 AM - edited 02-23-2025 07:22 AM
Amazing first world, @T00NAH. Great use of sound, lighting, and vfx too.
I did manage to escape your graveyard though. I know the tutorial didn't mention this, but always keep that in mind. Tall shape colliders are great for preventing this. Also keep in mind that players using teleport can reach places normal players can't jump.
02-24-2025 08:10 PM
Building on desktop is very clunky and awkward and typescript is still new to me.
02-25-2025 07:27 AM
But you still pulled off a very nice job. Ambience, lighting, colliders, even a ghostly looking NPC. Very nice touch, great job!
02-25-2025 09:04 AM - edited 02-25-2025 09:16 AM
Ignore the Lamborghinihttps://horizon.meta.com/world/646038031411265/?hwsh=kcQOEzBC6i
I ran into a couple of problems with the Rifle not being in the same place as the move controls and the Editor not starting with the boilerplate. So stuck until class. 🙂
02-25-2025 09:23 AM
Just read your solution to the issue of the weapon pose, I was waiting for later today to ask but....off I go.
Thanks
02-25-2025 10:15 AM
https://horizon.meta.com/world/1293305711944521
Made a little training dummy with points that pop off if you hit the skeleton. Learned quite a bit, and there is a post on how to rectify the aiming issue! Wins all around!