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Weekly Creator Challenge #1

SeeingBlue
Mentor

Weekly Creator Challenge #1: My First World 

 

Challenge Overview

 

Welcome to your first Creator Challenge! This week, we're diving into the fundamentals of world creation in Meta Horizon. You'll learn how to use the desktop editor to build and publish your very first world. This challenge is perfect for anyone just starting their creator journey in Meta Horizon.

Questions or feeling stuck? You're in the right place! I will be actively monitoring this thread during the challenge period to help you succeed. Share your questions here to get support from both myself and fellow creators.

I will also be hosting “Getting Started Ask-me-anything” on Tuesday, February 25th at 12 PM PST.

Duration: Feb 20-Feb 28

Mentor: @SeeingBlue 

Reward: Challenge Champion Badge 🏆

 

Skills You’ll Develop: 

 
  • Navigating the desktop editor: Understanding the layout and tools of the desktop editor is crucial for efficient world creation.
  • Placing Assets: Learn how to add pre-made assets to your world to create interactive experiences.
  • Creating Environment: Use sound and light to fine-tune the look and feel of your world.
  • Preview: Test your world across VR, web, and mobile to ensure compatibility on all platforms.
  • Publishing: Share your creations with others by publishing your world to Meta Horizon Worlds.
 

What You’ll Need:

 

Software

 
 

Documentation

 
 

Challenge Steps:

 
  1. Install Desktop Editor
  2. Create your first world using the “My First World Tutorial” written guide + video 
  3. Publish your world
  4. Post your world link and a screenshot to earn your “Challenge Champion” badge
 

Tips for Success

 
  • Review your hotkeys under the Main Menu > Keyboard Shortcuts  
  • Right-click on the viewport to spawn yourself in a specific location
  • Don't hesitate to experiment with different assets
  • Ask questions if you get stuck -   I am here to help!
 

How to Submit Your Challenge

 
  1. Complete your world creation
  2. Publish your world
  3. Post to this thread with:
    • Your world link
    • A screenshot of your creation
    • A brief description of your experience

 

Upcoming Events:

AMA: Asset Spawning and World Streaming Tuesday 3/25 at 12:00 PM PT - Register
March calendar of all Mentor Workshops and Office Hours
61 REPLIES 61

TeacherDanny
Member

Click below to see my world. I just did the basic requirements as per the tutorial. I wasn't sure if I was expected to be creative but there are clearly endless opportunities to create.

https://horizon.meta.com/world/10171455592880657 

As a teacher I thought this was a great introduction to the desktop editor. The tutorial was perfect. I don't say that often.

First world graveyard.jpg

Great job completing this, @TeacherDanny, and thank you for the perfect review.

I saw in another thread you reported issues with the weapon shooting in the wrong direction. I did notice this and I think I can help you here. The grabbable is falling back into a rest animation. If you're on web, right-clicking your mouse will re-aim the weapon, but for mobile, this isn't possible. So alternatively we can use Typescript to force a pose and then remove it after the weapon is let go.
https://developers.meta.com/horizon-worlds/reference/2.0.0/core_player

setAvatarGripPoseOverride(avatarGripPose)

clearAvatarGripPoseOverride()

 

I did notice a couple of areas where the walls didn't match up well. I know snapping in the desktop editor is impossible in this scenario, but I would say a little overlap is better than a little gap in this case.

SeeingBlue_0-1740246750329.png

Great Job!

Upcoming Events:

AMA: Asset Spawning and World Streaming Tuesday 3/25 at 12:00 PM PT - Register
March calendar of all Mentor Workshops and Office Hours

T00NAH
Member

Had fun, didn't get too involved for a saturday morning.

https://horizon.meta.com/world/544704485400329

Amazing first world, @T00NAH. Great use of sound, lighting, and vfx too.
I did manage to escape your graveyard though. I know the tutorial didn't mention this, but always keep that in mind. Tall shape colliders are great for preventing this. Also keep in mind that players using teleport can reach places normal players can't jump.

SeeingBlue_0-1740324063227.png

 

Upcoming Events:

AMA: Asset Spawning and World Streaming Tuesday 3/25 at 12:00 PM PT - Register
March calendar of all Mentor Workshops and Office Hours

Here's my world submission.

Building on desktop is very clunky and awkward and typescript is still new to me.

Weekly Challenge #1.png

 

 

 

 

 

But you still pulled off a very nice job. Ambience, lighting, colliders, even a ghostly looking NPC. Very nice touch, great job!

Upcoming Events:

AMA: Asset Spawning and World Streaming Tuesday 3/25 at 12:00 PM PT - Register
March calendar of all Mentor Workshops and Office Hours

Ignore the LamborghiniIgnore the Lamborghinihttps://horizon.meta.com/world/646038031411265/?hwsh=kcQOEzBC6i

I ran into a couple of problems with the Rifle not being in the same place as the move controls and the Editor not starting with the boilerplate. So stuck until class. 🙂


 

 

 

Just read your solution to the issue of the weapon pose, I was waiting for later today to ask but....off I go.

 

Thanks

wattsjmichael
Member

wattsjmichael_0-1740507154131.png

https://horizon.meta.com/world/1293305711944521

 

Made a little training dummy with points that pop off if you hit the skeleton. Learned quite a bit, and there is a post on how to rectify the aiming issue! Wins all around!