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Weekly Creator Challenge #2 Experienced Creators

Weekly Creator Challenge #2 : Experienced Creator Challenge

Challenge: Craft My Own 3D Axe!  

This challenge is perfect for creators who are comfortable with basic modeling and ready to refine their skills with more complex shapes and detailing.

If you are new to importing models, check out our My First Import challenge here: Weekly Creator Challenge #2 - Meta Community Forums - 1299605

Challenge Overview

Ready to take your 3D modeling skills to the next level? In this challenge, you'll create your very own axe model from scratch! Follow the provided tutorial link to model an axe, then import it into the desktop editor to showcase your work.


Questions or stuck? You're in the right place! I, SpaceGlitterUnicorn, will be actively monitoring this thread during the challenge period to help you succeed. Share your questions here to get support from me and fellow creators.

Want to ask your questions live? I will also be hosting Importing 3D Assets on Tuesday, 3/4/2025 at 12 PM PST.  Click this link to register: https://zoom.us/meeting/register/1BffTbDYT_mJTxq3bCDIHQ 

Duration:  Monday 3/3/2025 - Friday 3/7/2025

Mentor: SpaceGlitterUnicorn

Reward: Challenge Champion Badge 🏆

NEW Reward: Challenge Trifecta badge 🏆🏆🏆after completing three challenges

Estimated time commitment: 25 minutes

 

Challenge Steps:

  1. Follow the tutorial: Step-by-step to model your axe
  2. Add basic textures or materials to your model
  3. Export your model FBX for Horizon Worlds
  4. Import the model into the desktop editor and place it in your world
  5. Test the model in your world to ensure it appears correctly

 

Skills You’ll Develop: 

  •  3D modeling fundamentals (shapes, proportions, detailing)
  •  UV Unwrapping and Texturing
  •  Importing models through the desktop editor

 

What You’ll Need:

  •  Tutorial link: IWP Ready Assets
  •  A desktop computer with blender and the Desktop Editor installed

Tips for Success

How to Earn Your Badge

Model your axe following the tutorial.

Post in this thread with:

  • A link to your world where the axe is placed.
  • A screenshot of your avatar standing next to your axe.
  • A brief description of your experience (Did you modify the design? What challenges did you face?).

Unleash your creativity and craft a mighty axe—let’s see what you can create! ⚔️🔥

spaceglitterunicorn_simple_low_poly_fun_cartoon_battle_axe_conc_8e4b19ef-a4d7-4614-954c-d6fb9591c542.png

Upcoming Events:
Challenge AMA - Color Scheme Optimization Tuesday, April 15th 11 AM PT - Register
Build-Along - 3D Asset creation Thursday, April 24th 5 PM PT - Register
April Programming Calendar

65 REPLIES 65

Thanks! I had fun trying to make this axe! I laughed at myself when I was trying to make the actual axe part though. 😄 - Everyone did an awesome job on their axes! I like all of them! 

Sarah_Smiles
Member

A tad late to this, but I wanted to share my take on this exercise:

Sarah_Smiles_0-1742352478485.png

Is 563 tri reasonable?

Sarah_Smiles_1-1742352527724.png

Haven't had the opportunity to import into the Desktop Editor (On Mac for now!), but I intend to in the future.
Design based on the concept art by Mauricio Carrasco on Artstation. 

https://www.artstation.com/artwork/v1Dqzx 

Whoa! Great job! This is amazing! Yes 563 tri is good! 

Upcoming Events:
Challenge AMA - Color Scheme Optimization Tuesday, April 15th 11 AM PT - Register
Build-Along - 3D Asset creation Thursday, April 24th 5 PM PT - Register
April Programming Calendar

Awesome, thanks!
Are there any best practice numbers on polycount for various 3D assets? I'm somewhat familiar with balancing overall world polycount with objects, but for props/outfits/etc., what's a good ballpark?

ka_Tia_Fr
Member

e72a5344-6cd5-4f0e-8450-17304858ab9b.png

 The Axe or The Flower? 😁 

modelisation blender and texturing substance painter 

I managed to make my entire world as a single fbx, textured with your clever MEO atlas image.  This was a very interesting workflow and I learned a lot!  One improvement I would suggest if possible is to add shades of grey, so for instance artists could make grey metal axe blades.  I tried to modify your images myself but was unable to figure it out.  Thanks again for a great tutorial! meta-game-laundry-room.png