03-09-2025 09:01 PM - edited 03-09-2025 09:07 PM
This challenge introduces you to some of the more subtle aspects of making a good interactable object. By completing it, you will have increased experience with making your interactables feel more 'real' and tangible in Horizon Worlds.
You’ll learn how to:
If you are new to player interaction mechanics, check out my Create an Interative Gun! challenge here.
Duration: Mar 10, 2025 - Mar 14, 2025
Estimated Time: Approx. 45 min.
Mentor: Shards632
Rewards:
03-11-2025 11:46 PM - edited 03-12-2025 12:11 AM
https://horizon.meta.com/world/2582785771911348
I Created an AK/RPG DUO. I would say this is an intermediate to advanced difficulty. I had Fun making it, a few things I learned was how much I could use multiple number variables to track and activate different actions; then what I did on my previous versions of similar mechanics. My suggestion to all Creators is to push them self to learn; to boost their creativity and knowledge further.
03-12-2025 03:35 PM
I like it! The RPG destruction of the cars is especially epic. The automatic rifle fire hit effect is nice, too. Also, like how you prevented griefing by only allowing reload using your _own_ ammunition rather than stealing it from other.
Two comments:
- it does not really work, at all, on XS. Loading the gun is extremely awkward w/o two hands, and aiming does not seem to work right. Could not hit anything.
- The haptics are played on both hands when firing, even when held in only one hand. I did notice that it had two handed barrel hold grip points, tho!.
03-14-2025 07:30 AM
https://horizon.meta.com/world/637382515890782
One gun uses Codeblocks, and the other uses Typescript. I'm still in the beginning of learning typescript, but I was able to use waffles tool for help. I realized after publishing, I didn't add the spin on the grenade as planned. I also had trouble trying to make this post yesterday.
My creation is probably intermediate, and I learned more about: Typescript, using the VFX and SFX at the hit point, and switching between projectile mode and physics weapon mode.
03-14-2025 10:34 AM
Nice! What was your experience between doing this in TS and codeblocks? Did you find the TS harder/easier? Good sound effects for loading and firing. Nice atmospheric demo world!
I noticed a few things playing on web (did not try on VR yet):
03-15-2025 10:29 AM
Thank you for the great feedback! I do think I should have tried to prepare it better for web, at least to make sure things work properly. I still struggle a bit with the TS, I found it a bit harder, because I am still new to it. I am taking time every day to focus on learning more.