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Bright Light Squinting?

VRMatthew
Explorer
I am so curious, when you look up at a bright light source in the VR environment do you squint? How about if you are in a daytime environment and look up at the sun, do you squint? Finally. How about if you are in a nighttime environment and look up at a bright light, do you squint? With the screen that close to your eyes I am half expecting it to feel similar to the contrasts range we see in real life. That would mean that in some games you could be in a dungeon running to escape something and bust out into the daylight and be forced to shelter your eyes and struggle to see for a minute. If you got the hydra, your better off as you can cover the sun with your hands. Like coming out of the movie theater on the bright summers days. 🙂

Wow…that would be surreal! I am going to experiment with this when I get my Rift as the potential is significant.

If the Rift is not bright enough this round, I can see a high dynamic light range as a feature down the road.

Love to hear from others one on this,
VRMatthew
VRMatthew (AKA MARKUS|edge) https://MetaverseXXX.com | Sex Positive Virtual Reality Porn
5 REPLIES 5

VRMatthew
Explorer
Just did a little experiment. I suspect now that the high end will not be that high. Maybe as bright as holding your iphone to your face on the brightest setting on a white background. That does not make me squint even when I did it in the evening (average lit room). In a pitch black room on the other hand, it is crazy intense bright. I am sure you will agree.

Matthew
VRMatthew (AKA MARKUS|edge) https://MetaverseXXX.com | Sex Positive Virtual Reality Porn

Dycus
Honored Guest
I've actually found myself squinting before, not because the light is actually too bright, but just because I feel the need to squint. Presumably it's because your brain expects that you'd need to squint when looking at, say, the sun (or a VR sun) and makes you do it to protect your eyes. I don't know if anybody else has experienced this, however.

VRMatthew
Explorer
Thanks Dycus. On mtbs3d forums someone posted that they saw an Oculus job posting mentioning implementation of dynamic backlights. Hmmm
VRMatthew (AKA MARKUS|edge) https://MetaverseXXX.com | Sex Positive Virtual Reality Porn

KuraIthys
Honored Guest
Well, it seems unlikely... XD

Although you might do it reflexively anyway, squinting is clearly a reaction to actual brightness more than anything else.

The problem is, the dynamic range of the real world puts the brightest objects at roughly 10 million times brighter than the darkest.

It takes time for your eyes to adjust to deal with vastly altered light levels, which is why going from darkness to bright sunlight makes you squint. (Most of the sensitivity adjustment in your vision is a result of adjusting the chemical makeup of the photoreceptors - a process which can take anything from several seconds to up to half an hour.)

I don't think any display in existence at the moment can actually match the 10,000,000:1 difference in light intensity.
Perhaps a few of them can manage enough of a change to make you squint though. (But my bet would be these would be plasma or CRT displays). - But I doubt most displays have anywhere near enough dynamic range to make you squint from changes in the display alone. - even if they might be bright enough to make you squint in certain circumstances.

(I know the standby LED on my game console was bright enough to make me squint for a bit if I woke up in the dark...)

Mithos56
Explorer
I feel like I remember squinting when you first go outside in fallout 3. I could be remembering wrong though.

If that was the reaction you wanted from the player, would giving them the sudden change from dark to bright help cause that?