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Best Practice Oculus Rift Vision Calibration Guideline

Every user of the Oculus Rift has completely different variations in pupil distance, height and Rx. The optic system is quite forgiving for use in VR, in that the users eyes can converge within a wide range of deviation between images split between b...

VRGame-Design 101: Narrato-Ludic Dilemmas & Ludic Freedom

These threads are about my advice and analysis of VR gaming. Some points sound over the top, but I'm being hypercritical of everything, so as to help come up with new ideas. Please contribute and let me know if these helped you, and I'll actively com...

LouisB by Honored Guest
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post processing

HelloCan someone tell me if you manage to keep the postprocessing effects in your games, and how you manage it with 3D? For example particles, are 2D added to the final image, and don't have any proper existence in space.So how do you manage to integ...

Tgaud by Honored Guest
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An interesting study on VR by Disney

This is a good read for VR experiences by the general public. I have actually been to Disney Quest and tried this VR setup and at the time it was pretty amazing. http://ivizlab.sfu.ca/arya/Papers/ACM/SIGGRAPH-96/Storytelling%20in%20VR.pdf

Designing Virtual Fear: Maybe Not

Survivor horror games in VR. Seems like an obvious concept, right? I'm a huge fan of Silent Hill and loved Amnesia.But after playing HL2's Ravenholm in VR, y'know what? My brain is telling me NOPE.This is me after the first black headcrab jumped in m...

VR: We Can Remember It For You Wholesale

This actually started as a reply to another thread, Oculus Rift & Vivid Dreams.As I wrote my own reply about flashbacks to VR experiences as I was drifting off to sleep, it went in a different direction enough to start a new discussion. So I expanded...

body/head rotation

I was trying to come up with a way to allow users to turn their in game characters full circle, while still being able to look around with their heads. While I was brainstorming, I came up with this idea:attach the virtual character's head as a child...

zfalconer by Honored Guest
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Intuitive locating in a VR environment

An interesting paper (non-paywalled article here) revolves around a study of rat's brains while they explore a VR environment.The environment used provided visuals, and basic motion cues (running on a ball), but no touch, smell, breeze when moving, e...

edzieba by Honored Guest
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VRGame-Design 101: Full Advantages of Stereoscopic VR

These threads are about my advice and analysis of VR gaming. Some points sound over the top, but I'm being hypercritical of everything, so as to help come up with new ideas. Please contribute and let me know if these helped you, and I'll actively com...

LouisB by Honored Guest
  • 2725 Views
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VRGame-Design 101: Enhanced Sound Design Realism

These threads are about my advice and analysis of VR gaming. Some points sound over the top, but I'm being hypercritical of everything, so as to help come up with new ideas. Please contribute and let me know if these helped you, and I'll actively com...

LouisB by Honored Guest
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point & click for movement

I don't have a rift yet so I'm not sure if this would work. I've heard several people mention that the motion sickness isn't as much of an issue when you're moving in a vehicle or in autopilot mode.Just wondering if you guys think point & click movem...

usb420 by Honored Guest
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Utopia

So me and my staff have already started working on a game for Oculus code named: UtopiaDream: for it to be like Ready player ones OasisReality: Going to be more like IMVU/ Second life with first person mode.Engine: Unreal enginemore information soon....

Best way to implement Gun-Combat with Razer Hydra

Hey fellow developers please watch this video ,it shows the best implementation of gun combat i´ve seen. It almost seems it could feel really authentic compared to the real usage of firearms and could be the most fun way to use weapons through the Ra...

JakeDean by Honored Guest
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Bright Light Squinting?

I am so curious, when you look up at a bright light source in the VR environment do you squint? How about if you are in a daytime environment and look up at the sun, do you squint? Finally. How about if you are in a nighttime environment and look up ...

Height issues, and altered perspectives

I've been reading what little guidelines devised so far in relation to simulator sickness and the like, and one point comes up that I'm curious about, because it has implications for several things I wanted to try.What I've seen so far suggests it's ...

KuraIthys by Honored Guest
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I want to use flight simulation games.Please help me...!

Hi all...! I have been a frustrated pilot for years so I'm planning to purchase a Microsoft Flight Simulator X game in the near future. I have bought my Rift Oculus Goggles already, but probably I cannot flight virtually in my game with my Rift Oculu...

crazyfrog by Honored Guest
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For those experiencing simulator sickness with the Rift

There are many causes for simulator sickness but inaccurate head tracking will get most people to experience nausea after wearing the Rift for a while.The tracker in the Rift is terrific but it doesn't track translation and that will be a problem for...

Designing Epistemically Closed Games & Products

If this sounds like something a crazy person would say, then please ignore.  If this sounds intriguing, or it's something you know about, I'd love some links on how to create an epistemically closed experience within the Rift.Craigotroncraigotronpri...

Data Visualization UI

Besides working on the main project for work, i'm starting to sketch the possibility of an augmented data visualization. Seeing how i can apply small (2) 2megapixel cameras to the front of the rift and be able to see reality through a VR set. With th...

cgallizzi by Honored Guest
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VR games and Deltatime

Initially posted on mtbs3d, then I felt the subject would be a better fit in this forum sectionOculus recommends running games on the Rift with VSync on, at a steady 60fps.This means that in theory the game coder can drop deltatime calculations for a...

Marbas by Honored Guest
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NPC awareness, traditional theatre

One idea that keeps returning to me is that I would turn around, away from the desk with my keyboard, mouse and monitor and face an NPC game character, standing there behind me on the level of my floor and waiting to interact. The character would be ...

ganzuul by Honored Guest
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Legal bumpf

Not that anyone ever reads any of the legal caveats etc which come with games (or anything else), but the more I read up on the subject of VR-induced illness, the more I'm convinced that Oculus itself, and any games developers supporting OR, need to ...

kingtut by Honored Guest
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The Rift and image fidelity: The developer's challenge

The developer's challenge. Stolen from my post on the MTBS forum and Oculus area and threads. Address what components you think are in error, or need clarification.http://www.mtbs3d.com/phpBB/viewtopic.php?f=140&t=16944. The thread is about reporting...

KBK by Protege
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