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Brain is technology

When you sleep you release a chemical called aminobutyric acid (gama) if you were able to get the brain to release this chemical without being in REM sleep, then you could stop all movement in the real world but keep them in the game. This is similar...

OQrock by Honored Guest
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Indie Developer Business Insurance?

Hello Fellow Oculus Devs - Have any owners of independent game studios elected to purchase business insurance? I am curious how others are approaching this. Any advice or suggestions are welcome!

The_Atom by Honored Guest
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Real Virtual Reality!

The Oculus Rift is not just a rectangular display in front of you, it gives you the same field of vision of the human eye - that reaches almost 180 degrees. Combine this with the motion sensor to emulate human vision when you turn your head.After cap...

OQrock by Honored Guest
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Future of Virtual Reality

I believe that a virtual reality that you can smell hear and feel in is my ultimate goal for life. When you sleep you release a chemical called aminobutyric acid (gama) if you were able to get the brain to release this chemical without being in REM s...

OQrock by Honored Guest
  • 608 Views
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Increase head movement gain

Would like to increase the proportional gain for head movement (ie, the video goes moves further than the movement of head; example: see behind (180°) when the head is turned 90° from forward) . . . Is there away to do it ? ? ?

Shark- by Honored Guest
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Oculus Quest design, Everything i do for RIFT works on quest?

Hello guys,im making an RPG for Oculus Quest,my focus is on Oculus Quest on first steps, im studying the controller for it, its same as rift but doesnt have Sensor to thumb, also i want to know if everything im making on UE4 for Rift works for quest ...

darvious by Honored Guest
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Test and Balance my VR Game

tldr; Free Game BETA. No ads or anything. You can play it and have fun, or you can dig into the config files and be a part of balance and design.Built with Unity, requires Rift and Touch controllers. You're in a space ship cockpit. You fire missiles ...

Anonymous by Not applicable
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Test and Balance my VR Game

tldr; Free Game BETA. No ads or anything. You can play it and have fun, or you can dig into the config files and be a part of balance and design.Built with Unity, requires Rift and Touch controllers. You're in a space ship cockpit. You fire missiles ...

Anonymous by Not applicable
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How to Orient Player in a Real Room Model

Heyo,I made a true model of my work space using Sketchup and exact measurements of my room and then imported it as an .obj into Unity. I've been using Oculus's standard assets to create my game. I have the player controller prefab centered in the roo...

Anonymous by Not applicable
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Virtual Design Student looking for some experienced direction

First off, I am very new to the developing field so I apologize for my lack of knowledge. I'm currently double majoring in Virtual Technology Design and Architecture at the University of Idaho. I'm hoping to eventually create immersive, 3D architectu...

caleb_hal by Honored Guest
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oculus joystick mapping

okay so this is hard to explain but i'll do the best I can. Whenever you turn your controller in a direction, the joystick mapping follows it. So, if you point your controller forward in skyrim and press forward on the joystick you go, of course, for...

Anonymous by Not applicable
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Producing VR 3D environment from HDRI map texture

Hello Guys,I hope you guys all doing well!? I have a question regarding to the HDRI maps as may some of you have a bit of experience in this field especially for Oculus Rift platform!I've been trying to achieve a 3D landscape from this HDRI map https...

Anonymous by Not applicable
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Locomotion in VR (Gear VR)

I finally tried 3 games - Dreadhalls, Herobound and Smash on Gear VR. While I was planning on using a gamepad to move around in my VR experience, after playing those games I think I have to rethink whole controls scheme all over again.After trying Dr...

motorsep by Rising Star
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Game Design with Left Handed Considerations?

Hi AllI need some advice.I am in the middle of building my game, I guess due to the fact I am right handed my placement of items to pick up and place always tends to be on the rightIs it worth offering the option to select left or right handed and th...

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Bump mapping

I heared in a video from Michael Abrash that Bump mapping dosen't work anymore for VR. Is that right? (Can't tested by myself don't have DK1, I'm waiting for my DK2)

Beta84 by Honored Guest
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Sword Art Online

Hi everyone, I am wondering if the idea of developing the anime based game Sword Art Online but differently (sense South Korea has a game based on the anime already in beta testing) by using gloves as motion tracking, and stepping up the technology t...

marvigo by Honored Guest
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Ideas for projects.

i have some ideas if any one needs some simple ideas for tech demos.1. moon walk, get the feeling of being the first man on the moon (this is stuff that can be used in history classes)2. make a Scalextric electric car racing game, since you basicly o...

Dimitris by Honored Guest
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For All Of Us Devs Who HATE UV Unwrapping!

I've just discovered an AMAZING piece of software called UV Layout which makes UV Unwrapping so quick and easy. It's $300 for the Professional version, $200 for the Hobbyist version and $100 for the Student version.You can find the website here:http:...

Anonymous by Not applicable
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Walking on the spot in VR works (kind of).

For the most part, people have been excited by the idea of coupling VR with omnidirectional treadmills. It's an intuitive idea - pairing the forward sensation of movement with a view to match should help to create a heightened experience of immersion...

Handling head clipping

I've read through the best practices guide, but I don't recall seeing anything regarding handling when someone looks TOO closely at something. This seems like it'll be an even bigger issue with positional tracking.The only things I've thought of are:...

Best cloud storage?

Hello,I know people here may be tempted to say just use one drive, but I'm wondering what everyone thought was the best cloud storage platform to use? I'm considering either one drive or Dropbox and can't decide which is the better paid option. Keep ...

How to name a model visualizing a real world object?

Hi, i don't know what search terms would lead me to an answer to this question...The 3d model that represents a human is called avatar.But how is the 3d model called that represents a real world, non-living object?Like a Touch controller. Or some oth...

blumblum2 by Honored Guest
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Internal vs External VR

In my mind, there are two types of possible virtual reality. Internal, and External. Oculus, and every other company I have looked in to are currently trying to develop external virtual reality which involves the movement of ones physical body to con...

Snowtski by Honored Guest
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How to reduce VR sickness on walking.

Hello,I share my research on how to reduce VR sickness on walking.https://sites.google.com/site/gameplusvr/lcsI hope it helps a lot of VR developers. :smile:Thanks.

GAMEPLUS by Honored Guest
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Developer Needed

Our hot new startup company started by former athletes seeks to build an AR sports training platform. We require a lead developer who has experience with wearable technologies to be an integral part of our team as we expand throughout the nation. If ...