07-01-2022 09:41 AM
I’m wondering if anyone here has a Blender file for the Oculus Hand Component base mesh (used as default hands for Oculus VR hand-tracking)? Or knows where I might be able to get one? I have the FBX file from the Oculus branch, but am not good enough at rigging to reorient the bones when they get messed up on the import!
Thanks for reading!