11-22-2023 04:49 PM
Hi, I'm developing a VR app, that will now have MR scenes available. I added the OVRSceneManager to my scene, assigned the plane and volume prefabs, scanned my room, yet no meshing or prefabs are instantiated in my scene. And with verbose logging I am getting this message:
"Loading the Scene definition yielded no result. Typically, this means the user has not captured the room they are in yet. Alternatively, an internal error may be preventing this app from accessing scene. Invoking NoSceneModelToLoad."
Even though I did scan my room successfully. All the documentation I am reading is outdated, and under my OVRManager component, I have Anchor Support enabled. I see Meta's documentation online saying you need to enable Scene Support in the dropdown, but I don't see it appear in my Quest Features....
How can I get my scene model to load and mesh correctly?
Thank you!
11-28-2023 06:33 PM
Two things to check:
- In the Quest 3's settings make sure the Spatial Data section includes your app, and it's enabled.
- I've definitely have very complicated Scene's fail to load, where just doing the basics (no furniture for example) will load fine.
If it's not the first one, the second one could do the trick.
02-29-2024 02:23 AM - edited 02-29-2024 02:24 AM
Hi @kevinacexr,
(Probably too late for you, but in case someone else runs into this)
In the Meta Quest Link desktop app, go to Settings > Beta, scroll down to 'Spatial Data over Meta Quest Link' and double-check if enabled. That did the trick for me.
Cheers