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Custom glb Object Imports Appear To Be Broken - Since v1.38 Update (06/21/19)

Alex_DOYLE
Explorer

Hello all,



Apparently, I'm not the only one having the issue. So, to make things short... .glb Importing of Personal objects into the import library seems to be either broken or corrupted.



Oculus Version 1.38.0.261476

I was working on importing a whole new set of objects that I'd just
converted using GLB Packer & Three.js (online) . Everything was
working fine up until 2 days ago, right after the 1.38 update. Suddenly, I was
unable to import anything at all, and the library wasn't updating on
the fly either. I Also noticed the last few "Pride" Objects from Oculus
that I had just gotten and placed in my VR Home, now do not appear in
the librairy anymore, and do not show in the home either, (white empty
square instead) - However, all the preveous imported personal objects I had
removed from the import library still appear in the home, but if I
remove them, I can not get them back, import being still broken...



I've tried Uninstalling everything, clearing the library manually,
Uninstalling and reinstalling the entire Oculus suite from the PC,
clearing the registry remains, Rebooting and all, but to no avail...



I Haven't the slightest clue as to what the issue here is (probably a
glitch in the last update at best guess) - I doubt however that Oculus
would have ended this without notifying their users first... Hope they
get to fix the issue soon. -



While we're at it, it would be a good thing for the dev's to allow
end-users to manage their libraries so that we can remove some of the
objects ourselves too, some of the stuff not necessarely being of
interest to some, or just for the sake of keeping clean.



Anyway, if someone finds a solution or workaround this problem, suggestions are most welcomed !! 😉



Cheers 2 all.




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