04-10-2024 08:17 AM
I'm currently using Quest 3 v62 (now v63) and Unity 2022.3.10f1.
Working on a random spawn mechanic in the MR environment where objects can spawn on the ceiling. The feature worked fine when I tested it on Unity Playtest, but once I built it on the standalone Q3 (or simply hooked it up with a quest link), the scene could no longer be implemented. The room setup does indicate that I have my tables and walls, but there's no ceiling. I presume the Spatial data didn't transfer properly (I did write a script to grant permission to Q3 for spatial data, and clicked the Permission Requests On Startup)
I have no idea where it all went south. Any ideas?
05-13-2024 09:19 AM
I don't have an answer, but are you using MRUK, and have you arrived at any solution after posting this?