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WebXR problem: Oculus Quest 2, device detects VR project as AR project

Metric-xr
Honored Guest
I am using WebXR to develop a VR experience that allows the user to walk into a room and interact with it. However, the glasses detect the application as if it were augmented reality and therefore, The Oculus Quest 2 changes to AR mode in the process, making the application unusable. The project is being developed in Unity 2021.3.2 and using the Simple-WebXR package for Web deployment, along with the Mixed Reality Toolkit (MRTK).
 
 
 
It has to be an Oculus Quest 2 problem, because it also affects similar projects I developed with WebXR, older projects worked correctly, and they break too. I experimented this problem in all of them. 
 
I will show you images of how the application it should look like in VR and another one that shows the AR mode error.
 
My Oculus Quest 2 Version is: 47421700667400000
 
Is there a mode switch for VR/AR that I'm missing? Is it related to the most recent update or the version of the oculus quest 2 that I have? I need urgent help with this.
 
 WhatsApp Image 2022-10-18 at 09.38.29.jpeg
How it should look like on VR
 
 
 
WhatsApp Image 2022-10-18 at 09.24.06.jpeg
AR mode detected (Error)
 
1 REPLY 1

gopiapex
Honored Guest

i got the same issue . please change package version and unity version