General Development
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Can we use OVR for client projects?

Not sure I understand the license terms correctly, so just want to be sure before, unintentionally, breaking the license terms. Can we use OVR in client projects? I.e. We build various projects Unreal Engine for clients and we'd like to use features ...

DonMundt by Honored Guest
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Remote Logging for development

I'm targeting quest 2 development with godot. I'm looking for a way to get logs remotely from multiple headsets. Especially for bug collection later on in production? Do folks just integrate BugSnag/etc?

nightrune by Honored Guest
  • 498 Views
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Not able to upload a build to the app - PWA

Hey all, when I try to upload a build / APK to the app I created (it should be PWA), It shows errors like: 1. APK has no main activity defined in the manifest 2. GLES version not specified 3. The focus aware manifest meta-data tag should be set with ...

velidd by Honored Guest
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  • 1 replies
  • 2 kudos

Blender file for Oculus Hands?

Hi all, I’m wondering if anyone here has a Blender file for the Oculus Hand Component base mesh (used as default hands for Oculus VR hand-tracking)? Or knows where I might be able to get one? I have the FBX file from the Oculus branch, but am not goo...

Regular Play area not found / reset

I'm doing VR dev work and my setup has been roughly fine for about a year. Recently something with the Oculus app has changed on my desktop where I seem to have to reset the floor and play area a few times a day. I generally set it to ignore the play...

Quest 2 overclock

How can i overclock my gpu and cpu i have done it with side quest but as a developer im sure there is a better way

mikele5 by Honored Guest
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Oculus SSO - Account Linking

I'm really new to the Oculus developer community. I want to let users of my web site to login with their Oculus accounts(Like login with Facebook, twitter , Google). I found this documentation related to SSO https://developer.oculus.com/documentation...

Oculus Account Linking

Good afternoon!We implemented linking between our web app account and Oculus account as described here:https://developer.oculus.com/documentation/native/ps-account-linking/ This process stopped working after Facebook account requirement. None of the ...

mderevja by Honored Guest
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Game Under Review for 6 Months

The title pretty much tells it all, my game has been under review since December. I've been through 5 different tickets that all end in either "We have notified the review team" or radio silence. They asked for an image of the submission and all is i...

Buwubi by Protege
  • 1470 Views
  • 4 replies
  • 1 kudos

Rotation components - Yaw, roll, and pitch

When using the scripting tools in Horizon Worlds, the code blocks "Yaw of rotation", "Pitch of rotation", and "Roll of rotation" do not appear in the operations tab of the scripting code blocks panel. These code blocks are used in assets named free s...

Oculus Home-custom elements

Hi, I imported a custom model component into my private Home but now I can't grab it to move it and try to delete it. I even created new Home to see if it still persists and yes they do. In addiction, I cant' import any complete models because they a...

Personalized rooms for Horizon Workrooms

Hello all, Is it possible to create personalized rooms for this application? The app already provides some room designs, but we will like to design a specific one (e.g., table, walls, objects). Can we create a room using Unity/SDK/or similar software...

Resolved! Geo-blocking in Oculus Store, possible or not?

Hi, We are prepping our first VR-film for release in the Oculus Store (App Lab and Rift), but we still have the film circulating on festivals and that raises concerns of releasing it world-wide in the store. Coming from the film industry I'm quite us...

petterl by Honored Guest
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Cannot cast from test account to ODH

Hi, Im a developer developing a multiplayer app, Id like to be able to cast from my different devices into the developer hub. I am using test accounts created using the ODH under my account organization. yet when i try to cast from my device, it says...

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