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A new approach for rendering barrel distortion

Fober
Honored Guest
Hello,
I've been looking into non-linear rasterization that could benefit VR and wrote paper about it.
Basically with this technique image can cover full headset screen, without borders, render with native anti-aliasing and in native resolution directly with lens distortions.

Paper is available online at
maxfober.space/research/Perspective_of_Visual_Sphere-JM_Fober.pdf
*I cannot post the full link due to my permission on the forum.

Hope VR community will find it interesting.
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