I'm wondering... what would be the best way to bring a TextEditor to VR? What I need to do is to display a file line by line and edit this file and do syntax highlighting.
Just use GUI.TextField and implement? Or is there some prefab, etc. for this task?
I find it best to bring up Oculus Desktop in Core 2 home, move and resize it if necessary with your touch controllers, then use my PC mouse to navigate. I then use notepad++ (free editor, available at Microsoft Store) to edit files. For editing you can use the Oculus Desktop keyboard but I often find it easier to just use my PC keyboard.
This works fine for small editing jobs but to be honest, if I have a lot of line editing to do I much rather just put my rift on standby and use my PC monitor.
Do you have maybe some resources where I can learn how to program this or an example project? I guess this here explains it: https://www.vrheads.com/how-use-oculus-desktop
I will probably have to give more information. We have already build a room model of our laboratory. I'm not sure how easily one could integrate the Oculus Desktop Addon to an existing Unity/Oculus project.
This seems like an easy to use Keyboard: http://talesfromtherift.com/vr-canvas-keyboard/ (I would also need syntax highlighting for my VR texteditor, so I guess I need to code one myself)