11-02-2023 09:03 PM
I have my build on three Quest 3 devices.
Two are running: 59.0.0.163.706.533208642
The other is running: 57.0.0.297.669.526237896
All devices are using the same login account.
When running GetLoggedInUser it returns the correct Oculus ID on v57, and Oculus Id=0 on v59.
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I have confirmed this by updating the v57 device to v59 and now the Oculus Id=0 using the same build and account.
Too the best of my knowledge all required permissions are provided.
Solved! Go to Solution.
11-10-2023 08:38 AM - edited 11-15-2023 10:11 PM
I got it working by doing the following:
11-03-2023 11:03 PM - edited 11-03-2023 11:22 PM
seeing same behavior. We have dozens of headsets that are split between v59 and v57.
All on v59 returned 0, while all on v57 retrieved the ID correctly.
11-10-2023 08:38 AM - edited 11-15-2023 10:11 PM
I got it working by doing the following:
11-11-2023 04:42 PM
I did all this too and it's still not working for me. Did you upload it to the alpha release channel? Also is there a difference between a "user" and a "test user"? I don't see test user available as an option anywhere on the app manager. I dunno what to do
11-13-2023 05:45 AM
sorry, I meant inviting your own account to test the app through the release channel. You may have done this already but just in case the option appears in app > Distribution > Release Channels > number in ‘Users’ column for given release channel
11-13-2023 07:17 AM
Ok, I saw you did add yourself to the test channel in your other post.
Are you running the entitlement check when your app launches? This is the one other change I made to my own app before the platform api started working.
https://developer.oculus.com/documentation/unity/ps-entitlement-check/