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How might you design your environments to look amazing with minimal texture filtering?

firagabird
Adventurer
Texture filtering adds a lot to the image quality of a game. Unfortunately due to the bandwidth limitations of mobile GPUs, it's also a very costly feature due to requiring texture lookups, especially anisotropic filtering.

What are the possible ways to optimize your game environments to avoid aliased or blurry textures while reducing or eliminating the need for costly texture filtering?
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