03-06-2024 03:44 PM
Hello,
I have Meta Quest 3 and I would like to stream gameplay footage from the headset online wirelessly. Most often, it will involve games like Pavlov Shack, Walkabout Mini Golf, and similar. Currently, I have tested streaming using MQDH Beta Cast 2.0, but the stream often lags and the image is fragmented. Is there any optimal setting for the best possible transmission?
Currently, I have tested the following settings:
adb shell "
setprop debug.oculus.capture.bitrate 30000000 &&
setprop debug.oculus.capture.fps 30 &&
setprop debug.oculus.capture.width 1920 &&
setprop debug.oculus.capture.height 1080 &&
setprop debug.oculus.cpuLevel 4 &&
setprop debug.oculus.gpuLevel 4 &&
setprop debug.oculus.foveation.level 0 &&
setprop debug.oculus.screenCaptureEye 1 &&
setprop debug.oculus.refreshRate 90 &&
setprop debug.oculus.fullRateCapture 1 &&
setprop debug.oculus.textureWidth 1680 &&
setprop debug.oculus.textureHeight 1759 &&
am force-stop com.oculus.vrshell"
Are there any other settings for the best quality/performance ratio within streaming that could still be tested?
My laptop: GT75 Titan 8SG - Intel Core i7-8750H, NVIDIA GeForce RTX 2080 - 8GB GDDR6
Router: ASUS GT-AX11000 (Adaptive QoS + WiFi 6)
03-08-2024 06:52 AM
The entire problem is likely within the settings of the stream bitrate. Is there any way to set the stream bitrate higher than 30MB? I assume that: debug.oculus.capture.bitrate sets only recording and not streaming.