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Meta Avatars hands tracking offset

sa_murat
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I have upgraded my project from Avatars 2 SDK 8.0 to Meta Avatars SDK 9.0 and avatar hands started showing up  very far away. It's like prime finger tip and hand wrist positions are mixed up. 

Can easily see the error on an empty project on Unity 2019.4.33f1, with XR Plug-in management enabled, Oculus Integration 35.0 on one the MirrorScene or NetworkLoopbackExample scenes.

3 REPLIES 3

Anonymous
Not applicable

I came here to ask the same thing. The Quest 2 controller in this screenshot is where my hand actually is. Looks like the wrist of the avatar is attached to the aim pose of the controller.

 

Screenshot 2021-12-17 140846.jpg

juanphm
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I'm having the same issue as @Anonymous , has anyone else been able to find a solution?