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Problem with ASW unabled when connected via cable (Link)

Bulva
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Problem with ASW unabled when connected via cable (Link).
 
Can we expect an update to fix bugs that have been reported by a lot of people for several years, and mainly affecting users of flight simulation platforms (X-Plane 11; X-Plane 12; MSFS 2020; MSFS2024; DCS..etc).
 
I use Quest 3 only for flight simulations X-Plane 11/12 and MSFS2020.
I use a cable connection.
My USB connection bandwidth is around 2.4-2.9.
I tried different configurations and settings in Meta Quest Link: 72/80/90 Hz and different settings in OTT, ODT applications, but it didn't help.
My computer specifications are more than satisfactory: AMD 9800x3D; RTX 4070Ti Super 16GB; RAM 64GB (6400)...
 
The problem occurs when ASW is blocked (e.g. "Force 45fps, ASW enabled" or "Auto" mode) - then artifacts appear on a clear sky.
When AWS is "Disabled" or "Force 45fps, ASW disabled" - the flashing artifacts in the sky do not appear, but then the entire scenery becomes completely blurry - ghosting effect.
 
Unfortunately, I cannot use any of the simulators (XP11/12; MSFS) with ASW disabled, because it causes the external scenery in the external view to be "floating" -> ghosting effect.
Only after enabling ASW does the simulation become very smooth and clear.
 
I also tried a wireless connection via my Wifi5 +VD, but the simulations are definitely smoother with a cable.
I would love to use my Q3 without ASW enabled (or with 45fps locked), but the ghosting effect is disgusting.
I know that many people do not have this problem, so I wonder if my new Q3 is not broken.
 
Is there a way to get rid of ghosting with ASW disabled or how to get rid of artifacts in a clear sky/water with ASW enabled?
 
I am very disappointed that there is no cure for this (or I do not know it), because users have been writing about this problem for years...
 
I would like to get a clear answer, does Meta ever plan to address this issue???
Because if not, I will probably change the VR equipment to another one...
 
PS. I also borrowed another of Quest 3 to eliminate a possible fault of my device, but the effects were the same as in my goggles...
 
(... and, sorry for my english)... 😉
 
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