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Scale in VR issue

HLstudio
Explorer
Hello! Meshes in VR are perceived much less than in reality. Meshes were made in Maya in natural size, exported to fbx (meters). In Unity, Scale factor 1 (1 m File = 1m Unity).
For example, the height of the Reichstag is 47 meters. All sizes are correct in Maya and in Unity. Cubes (the size of a meter) on the  screenshot are visible on the left. Everything is also correct. The last screenshot from the Oculus Go. There is no more than 20 meters visually.
I tried changing FOV in OVRRig cameras, but it doesn't help. The trick with parenting camera to object and scale it doesn't work too. Are there any solutions?

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