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Unity app doesn't track predictions correctly

mammothlol77
Honored Guest

I have an app that is in Unity that is supposed to track my Predictions(ms) but it just displays zero on my headset. Here is my code below:

csharp
using UnityEngine;
using TMPro;
 
public class GetPredAmount : MonoBehaviour
{
    public TMP_Text textComponent;
 
    void Start()
    {
    }
 
    void Update()
    {
        var metrics = OVRMetricsToolSDK.Instance.GetLatestMetricsSnapshot();
 
        if (metrics != null && metrics.HasValue)
        {
            textComponent.text = metrics.Value.average_prediction_milliseconds.ToString();
 
        }
        else
        {
            textComponent.text = "Metrics not available";
        }
    }
}



I am using the OVR Metrics Tool unity package

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