Currently I am creating test users one at a time, setting a password, pin and enabling facebook. Then I add each of these testers to the developer member group,then I log in each of these users on oculus home and enable unknown sources, then I launch my game from the Unity editor and submit a score to the leaderboard I'm testing.
Is this how everyone is testing leaderboards? It doesn't seem practical to create large amounts of user entries.
Should I just create a bunch of temp leaderboard entries to test filter methods and ui overflow?
Is there a method to create dozens or hundreds of test users at a time from the developer portal and automatically assign member groups,random scores to each scoreboard and group these test users into friend groups?
I don't expect the data to be different, I'd just like to test my leaderboard UI with large amounts of data, since that is what it will need to handle once the game is released. I'd like to have enough data so that the callbacks are paginated. I'm sure I can just fake the callback entry data and test my UI, I was just hoping there was a system in place to test larger amounts of data.