General VR & MR Development
Explore virtual and mixed reality development, share insights, ask questions, and tackle challenges with fellow developers. This space is perfect for discussing general VR and MR development topics across various platforms and technologies.
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

Adding Raycast to gaze tracking

Hello! For my project I want to add ray cast to OVR eye gaze and log down the gameobject my eyes are lookin at.But I have a problem with Ray cast. Now I added a RayInteractor and set its origin to OVR eye gaze object (which i set tracking mode to be ...

andorexad by Honored Guest
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Email verification sent to test account?

After creating multiple test accounts and using these to test our games for over a year, we are suddenly facing a strange process that we cannot figure out how to solve.When you as a developer create test accounts, you can set the prefix, password an...

GBazzoni by Partner
  • 4095 Views
  • 10 replies
  • 1 kudos

Mute system sounds

Please add a way to mute or turn off the system sounds when using a Quest headset - it is mind-blowing to me that we can be on v77 & somehow that option isn’t there.Please also allow us to turn off the background sounds which are present in each of t...

IAP Webhook not working for test users

I've set up a webhook to listen for in-app purchases, but it does not seem to work with test users. Is this by design, or some kind of error? If by design, it would be incredibly useful to have test user purchases also trigger the webhook. I couldn't...

pichiste by Honored Guest
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Avatar collapse on the floor

Hello I'm new to Unity and also new to VR developpment. I have been facing an issue with the meta movement SDK and the Avatar i'm using to follow the movement tracking.I looked up in the documentation and find a troubleshooting saying that when the a...

Saodus by Honored Guest
  • 236 Views
  • 0 replies
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Which VR headset has the highest FoV?

When I got my first VR headset, it was the meta quest 2, and having pretty much no experience with VR, I expected the FoV to be as big as the human eye's FoV. When I put the headset on, I felt a huge disappointment, as I looked at a screen with black...

mannap36 by Honored Guest
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  • 2 replies
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Movement SDK tongue features

Hi everyone! I'm using the movement SDK in Unity to track the facial expressions of the person wearing the headset (Meta Quest Pro). I saw there are some "features" related to tongue (eg. TongueRetreat), and it made me curious on how these features a...

TerenS_TT by Honored Guest
  • 376 Views
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App add-on entitlements not being consumed?

I'm getting this at the top of the developer dashboard in Monetization for my app IAPs/add-ons. It says that I have entitlements that aren't being consumed. Is there a way to actually see what entitlements exist that haven't been consumed? Since this...

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kaleq by Honored Guest
  • 275 Views
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DIY headset with Quest 3 lenses?

Every now and then someone posts a DIY headset project that they've made, some of them are quite impressive. I wonder if anyone has ever removed the lenses from a Quest 3 and then tried to build a custom headset around it? I guess the tricky thing wo...

itadori98 by Honored Guest
  • 417 Views
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Room scans collapse

Hi,I’m developing an application using Unity and MRUK. However, I’m facing an issue with room scans on the Quest 3.After completing the scans, they randomly collapse after some time, I either lose all of them or the anchors lose their correct positio...

was.chami by Honored Guest
  • 359 Views
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