General VR & MR Development
Explore virtual and mixed reality development, share insights, ask questions, and tackle challenges with fellow developers. This space is perfect for discussing general VR and MR development topics across various platforms and technologies.
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

Auto startup app on oculus go

Hi, i need to develop an app for a museum with oculus go. I need to automatically start my application at 9:00 am at every day.In a previous version with Gear 360 i do that creating a service apk that runs my apk. Than my app uses a server-client pro...

kibit85 by Explorer
  • 8003 Views
  • 20 replies
  • 5 kudos

how to enable ACCESS_FINE_LOCATION on my app

Hi, I have an app that connects to a BLE Speed Sensor, but in order to do so I need to have "android.permission.ACCESS_FINE_LOCATION" enabled. In my previous build I had it declared in my AndroidManifest.xml and was able to publish it without trouble...

Oroitech by Honored Guest
  • 2062 Views
  • 1 replies
  • 0 kudos

Hook up Google Analytics to Store Pages

Hi all,I'm looking to get better feedback on where traffic on our product pages comes from. I was unable to find a spot on the dashboard to hook up Google Analytics, and the categories of data provided don't have anything to do with page traffic.1) I...

Accessing Video-Passthrough

Are there any plans on letting Devs access the Quest's Video-Passthrough capabilities via SDK? I'd love to mess around with AR / MR Applications. I know that this is possible on the Vive Pro utilizing the SRWorks SDK but that requires to be wired. Ha...

Bone Rotations to Joint Angles

I would like to know what would be the best approach to converting bone rotations (quaternions) to joint angles (ideally a single angle value based on the axis of rotation for the joint rather than euler angles). Currently, I have data from a Quest 2...

Anonymous by Not applicable
  • 1070 Views
  • 0 replies
  • 0 kudos

Issues while developing for Oculus Go

Hi All!I'm working on a mac, trying to build a game for oculus go using Unity. My phone runs Android.I've gone through the tutorial provded (https://developer.oculus.com/documentation/unity/unity-tutorial/).I'm able to run the game on my mac using th...

justme93 by Honored Guest
  • 433 Views
  • 0 replies
  • 1 kudos

using SDK without product

Hi I created a project, using the hand models that OCULUS have provided here. I do not have enough budget for the devices for now but when I reach that budget I will change the project to a VR Oculus game. Is there any problem about the license agree...

liramii by Honored Guest
  • 639 Views
  • 0 replies
  • 0 kudos

New Unity3D plugin for development

Special news for VR developers!  Working on a VR app and do you want to expand your reach to new markets? Read on!Me and my team are working on an incredibly helpful plugin you can use if you are working with Unity Technologies . Our new plugin will...

Not working Axis1D after update

Good day for you, if it's a good day at all:(I'm a developer, programming in Unity3D 2019.3.8f1 and use Oculus Rift S and appropriate software from Oculus. Some days back, when I receive another UNNECESSARY AUTOMATIC update (which I can't OFF) of Sof...

uchteh by Honored Guest
  • 467 Views
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