General VR & MR Development
Explore virtual and mixed reality development, share insights, ask questions, and tackle challenges with fellow developers. This space is perfect for discussing general VR and MR development topics across various platforms and technologies.
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

Oculus presence on world territory?

After a year of work, my application was finally approved on the store.What I'm noticing from the sales is that they mostly come from the USA, and some from England and Germany.But the rest of the world? How is it possible that purchases only come fr...

Ever considered an NDK subforum ?

Hi,ever consider an "NDK subforum" not be "submersed" by "Unity/UE questions/stuff" given the ratio is probably 95/5 ? ( i.e. it would appear there's lot more going on with those 2 engines than "Native" ? ).Just an idea, I suppose it would be mostly ...

Anonymous by Not applicable
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srv _ldap._tcp.dc._msdcs issue

There is a really big issue with the Oculus Software.Today I tried Oculust Quest with Oculus Link on my Win 10 - 64 Bit PC, so far this worked as expected ... from the GameplayHowever to install it on a different hard-drive than C you have to use par...

Nisbo by Honored Guest
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Script cannot run

Oculus:1.44Unity:2019.1.14fI packaged the plug-in and tested it on Quest. The script on the program could not run. I just modified the UI text, but it did not run

CyDione by Honored Guest
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Future Designs

I'm purely a flight simulator fan, more specifically DCS and typically helicopters. To attract such an audience and therefore potential customers you could design something that will make you standout from other developers. I've been thinking of a fl...

Anonymous by Not applicable
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VideoPlayer has problem in Unity

whenever i try to play videoPlayer, it's shown as black texture with audio. and also sometimes, A videoPlayer shows the other videoPlayer's clip frozen.Do you guys have any idea?i simply coded like this : ```videoPlayer.clip = Resources.Load(path) as...

dhygns by Honored Guest
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VR streaming for Oculus Quest

Hii..Alli want to screen cast oculus quest to pc. I have already used Scrcpy and GUIscrcpy when its connected with usb there is no latencybut while connecting the same in TCP/IP the there is loss in packetsis here any solution.

Optimize quill assets

Hi everyone We're now checking possible 3D pipelines for our VR title, and we thought to try out working with Quill. Using the default export options and tools resulted in very poor performance, even when optimizing to a degree where almost nothing ...

gevasaf by Explorer
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Accepted to Oculus Start, now what?

Hi,Thank you so much for accepting us to oculus start! I just had a couple follow-up questions. In our application, I listed that we would like an Oculus Go for our current development (and down the line we are considering possibly a Santa-Cruz devic...

A new approach for rendering barrel distortion

Hello,I've been looking into non-linear rasterization that could benefit VR and wrote paper about it.Basically with this technique image can cover full headset screen, without borders, render with native anti-aliasing and in native resolution directl...

Fober by Honored Guest
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Oculus Quest Roomscale Tracking Error

We have been experiencing an issue with our roomscale UE4 project where the player is moved to a new location and then back again through no input from the game.This seems to be the order of events.1. Game is being played and everything is fine.2. He...

Need a C# SDK wrapper for Rift/Rift S

Hello everyone,I'm working on a C# project (winforms) and try to get the connection status of Rift S devices (headset and 2 controllers). Because oculus provides us a C++ SDK, I searched on Internet for a C# wrapper but they are old.Has anyone seen a...

Integrate Low Vision Support

Im looking to see if there is a way to integrate low vision support in the Oculus GO. I was reading about the SeeingVR Project from Microsoft. I think putting that and the Oculus together would be great for people with low vision. The SeeingVR code i...

Arena-scale tracking bad

Hi, i am trying to implement arena-scale game. And if i go far from the point where i calibrate room, my tracking becomes unstable. Floor may move up or down for 1 meter, angle of whole room can rotate by 5+- degree. And other weird stuff. How can i ...

vitusvot by Honored Guest
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Eye Tackers

I'm not sure is this has been posted before, but i want to see eye tracking used to open ui's. So you can just focus on an icon or whatever with your eyes to have it open up or expand.Then you could also use blinking as a way to cancel selections.

sskovbo by Honored Guest
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Samsung Gear VR Controller

Hello. I have a problem using samsung gear vr controller in my 3d graphics application. Can I get some data from it by Bluetooth Low Energy protocol and if I can, how?

PD2 by Honored Guest
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