General VR & MR Development
Explore virtual and mixed reality development, share insights, ask questions, and tackle challenges with fellow developers. This space is perfect for discussing general VR and MR development topics across various platforms and technologies.
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Forum Posts

Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

Cannot Create Meta Developer Account

Hello, I want to create a Meta for Developers account in my PC but I keep getting this error when I input the code sent to my email:This is because we noticed you are using a device you don't usually use and we need to keep your account safe. We'll a...

polosw by Honored Guest
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Intel Arc A770 support???

Why the heck is Intel Arc not supported?? I want a refund, I want to give back my Quest 2 as the App doesn´t support Intel Arc!! Meta, we NEED Intel Arc GPU support, NOW!!! Just give us the **bleep** support for Intel GPUs and Im happy! OK??

Finacial Report Missing/Problems

I reported an issue with the Finical report, and funnel report data mismatch. It was advised to me to just use the Finacial reports. However, since the date I got feedback from support, I have received 0 Finical reports. Despite sales posted multiple...

Question about touch controllers

Is there any developer option to completely disable the touch controller connection checks? I am not using the touch controllers at all. The "controllers not found" popups are interfering with my progress as they consistently throw off view centering...

Meta Avatar v.29 Animation Locomotion

Hi all,I'm using the latest avatar SDK and I want to set up a local third person avatar with animated legs. I looked at the NetworkLoopbackExample sample scene, so I added the OVR Animation Behaviour script to the local avatar. However, the legs don'...

How do I turn off MSAA dither

Does anybody know what causes the dithering when alpha coverage is enabledIs it a bug?16-18 levels of dithering can be seen on Unity, URP, Vulkan, Multiview AlphaToMask On float4 Fragment() : SV_Target { return float4(1,1,1,TEST); }  

DitherMSAA.png

Resolved! Can't log in to support

Hi, I can't login to the Oculus support center page: https://oculusdevelopers.zendesk.com/hc/en-usWhen I click on "log in with oculus" this pops up for a second (see first image) then it loops back to the login page (second image). Clicking "cancel" ...

invalid.png login.png

Meta Smart Glasses Enhancement Suggestion

For the blind:1) Allow Meta Smart glasses to open the existing "Seeing AI" App - especially on IOS which supports LIDAR.This would allow blind users to use the navigation mapping from the Seeing AI app tool on IOS (using LIDAP) that maps the INSIDE o...

KC111118 by Honored Guest
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usb-c hdmi input capability?

Hi, I'd like to develop a virtual TV app so that people can plug external hardware such as games console into the usb-c input. Can I utilise existing code of the Android API or Quest SDK to achieve this, or would meta need to make system changes to a...

Ray-Ban Meta Landscape

The Ray-Ban Meta Glasses are great but need a landscape version. You could offer two versions of a portrait and a landscape model.Another idea would be to develop a way to change the sensor to the desired orientation. I imagine the sensor would need ...

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