General VR & MR Development
Explore virtual and mixed reality development, share insights, ask questions, and tackle challenges with fellow developers. This space is perfect for discussing general VR and MR development topics across various platforms and technologies.
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

OVRPhysicsRaycast where is it called from?

I am sorry if this question is formulated incorrectly but I am trying to track down how OVRPhysicRaycast works. Specifically I am trying to force the spherecast function to be used rather than the raycast. I am trying to use the built in Unity event ...

plyrek by Protege
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oculus home models gone

hi everyone, i'm trying to create a custom home, so far every thing work fine. But, this morning big, surprise, every models ( custom homes or props) are not listed anymore in the home menu models (even the UGC exemples). I was on the beta chanel, bu...

fenjrill by Honored Guest
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Size of objects in VR

Hi everyone,we are developing a virtual museum and we are experiencing a difference in how large objects seem in our Unity VR projects compared to the real world. All dimensions are set correct but the objects often seem smaller. I understand this mi...

Anonymous by Not applicable
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App Deeplinking to chain apps together

I'm looking to direct a user to first play Oculus First Contact before being launched into my app so they can be familiar with the controls. Is it possible to capture the exit event from First Contact and then launch that user into my custom app?

Run Android activity on OculusGO

Hello! When I run project with Android Studio, GO shows activity in fron of me, and I can press activity buttons with my controller.But when I use "adb shell am start -n package/.Activity" GO stretch my activity to 360 sphere and I am unable to use c...

VF360 by Honored Guest
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Cross-platform voice chat?

Hi! Do I understand it right, that if I want to develop a cross-platform -- say Google Play Store for mobile + Oculus Quest -- voice chat app, I would need to be able to use a third-party chat solution (like Photon) instead of the Oculus SDK native f...

Scaling the platform

After MarkZ cited 10 million active user base as the requirement at connect 5 we as developers need to ask what we need to do to achieve that. The Quest is fantastic hardware and congrads to Oculus for this achievement. The problem of scaling is that...

Hands not lining up?

I wanted to have a laser beam shooting out of the controller (to point at things) and attached one to the "Right Controller Anchor" in the "Tracking Space". I'm also using a "Local Avatar" to have the pretty hands. When I run this on the Go, the lase...

Cross-Platform Advice / Guidance

Hi,I'm currently building VR projects in Unity3D and I realize that an Android build is needed for the Quest, while a PC build supports the Rift and other tethered devices; is there a best place to start if I'd like to build projects that eventually ...

How to let our users know about our DLC?

We are releasing episodic content, which is purchasable as IAPs through the app itself. We launch a month or so ago with the first episode, and have now released the second episode, which users can buy through the menu inside the experience.However, ...

Anonymous by Not applicable
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Question about Oculus Quest Development

I was wondering about this https://developer.oculus.com/blog/submitting-your-app-to-the-oculus-quest-store/Once the developer documents for Quest go public, will Oculus still require developers to use the submission process in order to develop for th...

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