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2 devices running 1 game, 1st renders the game and receives position data, 2nd manages video output

DanteAV
Honored Guest

First, I'm sorry for any confusion and grammar errors in the tittle.

        I was running into the character limit and wasn't willing to sacrifice my point, due to the parameters of my issue          being so specific.

My situation is that I have 2 computers, first one being my main workstation with decent specs (4070 ti i7 13gen), and the second one being my older laptop (2060 60w, ryzen 9 4900HS), For the longest time I have been satisfied with using my main workstation for vr, but I have ran into a issue where I can't run dcs at a low resolution for vr due to the 4070 ti having a disappointing amount of vram(12gb). I also made sure that the cable isn't the bottle neck for my setup, My cable reaches speeds that surpasses the usb c connector on the quest 3s, and im not running into problems with surpasses that limit of 5gbs for video output. The problem resides in the video capture due to the low amount of vram, for your info I can run max settings in dcs without vr.

                  So my idea is to run the oculus link software on my laptop while having the link cable plugged in and have the dcs left and right eye display vr capture sent to my laptop via DisplayPort and a capture card on my workstation, while also having the controller and headset positions values being sent to the main pc for dcs to work with via wifi or bluetooth, really any way that would work. I wouldn't mind if this setup adds 1/10 of a second of input delay, due to dcs being a game that you play while seated, I just want a setup where I don't get weird jitters and slow choppy frames, because the only way I can run dcs in vr right now is at 72 hrtz 1080p.

                  Heres some problems I know I will run into,

1: being able to send the position data of the controllers to one device while receiving video from my laptop.

2: I also know that once I get the left and right eye displayed on my laptop that I will need a piece of software or a toolkit to display to each eye, without be a floating screen that you would see while viewing your desktop in vr.

3: This is a problem I could most likely trouble shoot on my own, but I also might run into issues sending the game capture to my laptop via a capture card, this is a easy problem to sort out.

                 Just for some background info dcs allows you to capture a left and right eye display, without it detecting a vr heaadset, and has support to use floats or axis commands for the cameras view, which might come in handy if we can't get the game to recognize that the position data automatically, additionally dcs supports the traffic of information in and out of the game without modifying the default files.

                  Thank you for reading my horrible word search of a question, I apologies for any spelling or gramical errors. I can't wait to learn more about the capabilities of my headset. Once I solve this problem I would love to share all the specifics on performance of the setup. After I get everything working I will post a paper with all the documentation of the project to share. 

                                                                     -From, Henry

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