05-02-2025 08:29 AM - edited 05-02-2025 08:37 AM
Hi everyone,
I’ve published a free app on the Meta Quest Store that uses a subscription model with a 7-day free trial. Everything works correctly when accessed from the Meta Store website: after clicking “Download,” the app is added to the library, and the button changes to “Start Free Trial,” as expected.
However, when users access the store via the Meta app (either mobile or from the headset), after downloading the app, they see two buttons:
“Start Free Trial”
“Launch App”
The issue is that if the user clicks “Launch App,” they can access the app without activating the free trial or the subscription, which allows full access while bypassing the monetization flow.
I need help understanding how to prevent this behavior.
How can I ensure that the user has activated the free trial or has an active subscription before allowing access to the app?
Is there a way to verify this from Blueprints in Unreal Engine, or through another recommended integration?
Any help or guidance would be greatly appreciated. Thank you!