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CV1 - scale is off

Syndroid
Heroic Explorer
Hi!  long time DK2 user here.
I recieved my CV1 today and one thing I noticed right away, is that something is way off about the scale.
Then I startet the Oculus World Demo and stumbled upon this function called "Postion tracking scale" 
Default value is 1000 ->Everything is huuge,. like really huge.
Changing it to 1450-1500 looks right/natural (like it did on the DK2) and fixes the whole problem for me (in this demo).

Now I'd like to know if there is a way to change this function for the runtime, or if there is any other way to fix this issue.
The CV1 is virtually unusable for me with the current world scale. Even more after witnessing the direct changing of it.

Thanks in advance.
36 REPLIES 36

Norwegian_guy
Expert Protege
I dont have a cv1 yet, but doesn't changing the space between the lenses change the scale?

ThreeDeeVision
Superstar
@birk changing lens spacing would only help your eyes line up with the sweet spot on the lens.  The scale would be handled by a software adjustment.  I haven't seen any scale adjustments thus far though, but I will keep an eye out.
i7 5960X @ 3.8 GHz | Corsair Vengeance LPX 16GB DDR4 PC2800 | GTX Titan X Pascal | Win 10 64 bit | Asus ROG PG348Q | EVGA X99 Classified

Syndroid
Heroic Explorer
Yes, the lens slider changes the scale only by a little bit.

Anyway, I've just reinstalled the Oculus Software/drivers and deleted everything named "Oculus" in my registry, but still the same problem.
I can't imagine that the scale in my CV1 is what it is supposed to be like.

Can somebody with a CV1 do a quick test with the Oculus World Demo and replicate what I did? 
It's in the SDK: https://developer.oculus.com/downloads/pc/1.4.0/Oculus_SDK_for_Windows/

Once in the demo, go to one of the chairs, then press "tab", then  go to "player" and change the "position tracking scale" and see if you can get the chair and the rest of the evionment to a more lifelike size or not.
Let me know if changing the value makes it better or worse for you.
That would be nice.

FX2K
Heroic Explorer
In that demo, yeah everything is a bit larger than it should, a 1.2 - 1.3 setting feels more natural, but isn't this because of it being designed for different hardware, screen sizes / fov / distortion etc.

In something like Elite Dangerous, the scale in the CV1 feels perfect to me.

What is it you think the scale is off for?  
CV1: Ordered 6th Jan 2016 - Est Delivery Some time in May... DK2: Ordered: 8th of Aug 2014 - Delivered: 14 Oct 2014

Syndroid
Heroic Explorer
Thanks for testing. (for me 1.45-1.5 feels natural). but yes, you could be right about the hardware differences in the Oculus demo.

It is really strange..
Some games feel natural enough to me scale wise. (project cars, Elite), but most others don't -(including Oculus Home)

Example: 
Dreamdeck demo; Every object in the mirror demo is about 2 or 3 times the size of what it would be in reality.
(not 100% sure if it's astheticly intentional in this case though)

Vanishing of Ethan Carter; again, everything is too big. Looking down to the corpse at the railroad, doesn't look like a normal person lying on the floor.
The chairs behind the screen in Oculus Home look bigger as I would expect chairs to be at this distance.

It's really hard to explain but compared to the DK2, I don't feel present in some environments anymore, 
Maybe the stereo projection is wrong or something. If I only knew.

How do you percieve the scale in the mirror demo for example? 

TwoHedWlf
Expert Trustee
Hmmm, I'll have to have a look again, but I don't remember anything in the demo or Home looking the wrong size.  I'll have to have a look this evening after work.

TwoHedWlf
Expert Trustee
I've had a good look in oculus home, and the mirror demo.  Things look about the right size to me.

Norwegian_guy
Expert Protege

Syndroid said:

Thanks for testing. (for me 1.45-1.5 feels natural). but yes, you could be right about the hardware differences in the Oculus demo.

It is really strange..
Some games feel natural enough to me scale wise. (project cars, Elite), but most others don't -(including Oculus Home)

Example: 
Dreamdeck demo; Every object in the mirror demo is about 2 or 3 times the size of what it would be in reality.
(not 100% sure if it's astheticly intentional in this case though)

Vanishing of Ethan Carter; again, everything is too big. Looking down to the corpse at the railroad, doesn't look like a normal person lying on the floor.
The chairs behind the screen in Oculus Home look bigger as I would expect chairs to be at this distance.

It's really hard to explain but compared to the DK2, I don't feel present in some environments anymore, 
Maybe the stereo projection is wrong or something. If I only knew.

How do you percieve the scale in the mirror demo for example? 


maybe if you installed oculus home/runtime with the dk2, then just plugged in the cv1 when it arrived instead of setting it up again could mess up the size?

Zoomie
Expert Trustee
I noticed that the scale changed significantly in the Oculus Studio movies when I went from DK2 -> CV1.  I felt about 50 feet away from the action in "Lost" using my DK2.  When I plugged in the CV1, I suddenly felt like I was 5 feet away from the hand. 
Any sufficiently advanced technology is indistinguishable from magic. - Arthur C Clarke
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