06-13-2016 11:31 AM
06-13-2016 01:27 PM
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06-14-2016 01:58 PM
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06-14-2016 03:32 PM
06-16-2016 03:17 AM
06-16-2016 03:27 AM
Syndroid said:
Thanks for testing. (for me 1.45-1.5 feels natural). but yes, you could be right about the hardware differences in the Oculus demo.
It is really strange..
Some games feel natural enough to me scale wise. (project cars, Elite), but most others don't -(including Oculus Home)
Example:
Dreamdeck demo; Every object in the mirror demo is about 2 or 3 times the size of what it would be in reality.
(not 100% sure if it's astheticly intentional in this case though)
Vanishing of Ethan Carter; again, everything is too big. Looking down to the corpse at the railroad, doesn't look like a normal person lying on the floor.
The chairs behind the screen in Oculus Home look bigger as I would expect chairs to be at this distance.
It's really hard to explain but compared to the DK2, I don't feel present in some environments anymore,
Maybe the stereo projection is wrong or something. If I only knew.
How do you percieve the scale in the mirror demo for example?
06-16-2016 04:25 AM
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