07-28-2014 01:27 PM
08-29-2014 11:06 PM
"mrgreen72" wrote:"rupy" wrote:"mrgreen72" wrote:
Valve's patch makes it a little better but it's still far from perfect.
I think that's because it can never be unless you screw the HMD to your head.
It theoretically should be possible to software-correct CA 100% for one user but making it work for everyone is probably very hard.
08-30-2014 02:44 AM
"mrgreen72" wrote:
It theoretically should be possible to software-correct CA 100% for one user but making it work for everyone is probably very hard.
08-30-2014 08:31 AM
08-30-2014 09:24 AM
09-05-2014 05:40 AM
"krp" wrote:
Hi,
as there were some requests - here a simple mod of the Oculus World Demo
with a customizable Chromatic Aberration scale:
http://d8d913s460fub.cloudfront.net/download/files/ext/OculusWorldDemo-with-CA-scaling.7z
Use the [Home/Pos1] and [End] keys to adjust the chromatic scaling interactively.
It would be interesting to know if a reduced scale like 0.75 is better for everyone?
Everyone I showed the mod so far is saying it is better this way...
Best regards,
Klaus
09-05-2014 06:11 AM
09-05-2014 07:21 AM
"thekiwimaddog" wrote:
Just an update:
The latest version of the Oculus runtime has improved the CA issues but still not by any means perfect.
I would say it has halved the amount of CA I was experiencing before.
Thanks
David
09-05-2014 11:13 AM
"opamp" wrote:"thekiwimaddog" wrote:
Just an update:
The latest version of the Oculus runtime has improved the CA issues but still not by any means perfect.
I would say it has halved the amount of CA I was experiencing before.
Thanks
David
Playing around with the eye relief slider should fix your problem.
09-05-2014 12:34 PM
"mrgreen72" wrote:"opamp" wrote:"thekiwimaddog" wrote:
Just an update:
The latest version of the Oculus runtime has improved the CA issues but still not by any means perfect.
I would say it has halved the amount of CA I was experiencing before.
Thanks
David
Playing around with the eye relief slider should fix your problem.
Is CA correction the only thing the eye relief value is used for?
We should change the eye relief slider regardless of the real actual position of the dial on the HMD?
I noticed that I could get better CA correction by "lying" about my eye relief but I was afraid it would break something else.
09-05-2014 12:39 PM
"mrgreen72" wrote:
eah, if we tweak the eye relief slider to get chromatic abberation dialed in, are we setting the eye relief slider to the 'correct' setting that is more correct than the actual value, because of some difference in the geometry of our face?