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Creating an VR Exhibition App with a UI Menu and Map in Unity

saelind_elrun
Honored Guest

Hey there,


I try to build a VR application for a fictional exhibition which shows an old building in 360 sterescopic panoramas.
Now I want to implement a map for overview the whole scenerie and interact with the canvas to switch the viewpoints or better call it to load a new level in unity.

Can someone help how I get my controller work with the interaction packs to track my canvas/map and interact with it?
I already have the OVRCameraRigInteraction in my level for implementing the controller but dont know how to get the Rays "see" my map.

thanks in advance!

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