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DK2 integrated latency tester

jherico
Adventurer
The new development kit apparently has the latency tester built in. Can someone from Oculus tell us if the area of the screen where it performs it's reading is outside of the area visible to the user? This would seem to make sense since it would make it possible for an application to do regular, or perhaps even continuous latency measurement and update the sensor fusion prediction delta accordingly.

Also, with the DK2, will we be able to perform the test while the screen is set to low persistence mode? Again, if an application wants to be able to query the current latency, it would be annoying if it had to switch out of low-persistence in order to do so.
Brad Davis - Developer for High Fidelity Co-author of Oculus Rift in Action
1 REPLY 1

cybereality
Grand Champion
Yes, it should work for both those purposes.
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