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Display Driver Version: C:\WINDOWS\system32\OVRDisplay64.dll

AntDX3162
Heroic Explorer
Display Driver Version: C:\WINDOWS\system32\OVRDisplay64.dll not found in about?

0.7 win 10 x64 980 ti 355.83
facebook.com/AntDX316
22 REPLIES 22

kojack
MVP
MVP
"AntDX3162" wrote:
Display Driver Version: C:\WINDOWS\system32\OVRDisplay64.dll not found in about?

0.7 win 10 x64 980 ti 355.83

Recent sdks don't have ovrdisplay64.dll
That's most likely not an error, the about dialog is probably just listing version numbers of what it can find, and they still check versions of the legacy display library.
I get the same thing in the about box, but the dk2 works fine in win 10.
Author: Oculus Monitor,  Auto Oculus Touch,  Forum Dark Mode, Phantom Touch Remover,  X-Plane Fixer
Hardware: Threadripper 1950x, MSI Gaming Trio 2080TI, Asrock X399 Taich
Headsets: Wrap 1200VR, DK1, DK2, CV1, Rift-S, GearVR, Go, Quest, Quest 2, Reverb G2

Wollan
Honored Guest
Wow... this is embarrassing. I think this might top my list of blunders.
I actually had the DK2 connected to my motherboards HDMI, not my GPU's HDMI...
Built the rig from scratch, had the DK2 connected correctly and working fine in September but at some point I must have shuffled the cables around and... sorry for that and thanks for your time. /slowly-backs-out

HawkBoy
Honored Guest
I'm having problems with my Rift DK2 on Win 10, AMD 7770 HD 2GB and Celeron 2.6Ghz. The rift isn't detected by the OVR Config Utility, but, It's showing up as a second monitor in extended mode, I have version 0.8.0 installed and I haven't done any hacks to try and get it into extended mode it just is. Any help would be very much appreciated.

studio4ds
Honored Guest
Hi,
I am able to use DK2 through UE 4.10 program but not on packaged program.
I am using Alienware 17.
CPU core i7 6700q
log details:

{
"Time": "2016-01-19_15:45:56",
"SDK Version": "0.8.0.0",
"Local SDK Version": "0.8.0.0",
"Service Running Time": {
"Hours": 0,
"Minutes": 2,
"Seconds": 6
},
"Display Status": {
"Display Mode": 2,
"Win10 Native": {
"Capable": 1,
"Available": 0,
"ResultCode": -3012,
"Status": "DXGI 2 Preview Windows Update not installed. Please consider updating Windows to get it"
},
"IHVDirect": {
"Capable": 1,
"Available": 1,
"ResultCode": 0,
"Status": "Direct Display available"
},
"Legacy Direct": {
"Capable": 0,
"Available": 0,
"ResultCode": -3005,
"Status": "OVRDirect not supported on this OS. Please use one of the more supported modes"
},
"Summary ResultCode": 0,
"Summary Status": ""
},
"System Specifications": {
"Operating System": "Microsoft Windows 10 Home Single Language",
"Processor": "Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz",
"Graphics Adapters": [{
"Name": "NVIDIA GeForce GTX 980M ",
"Video Controller RAM (MB)": 4095,
"Driver Version": "10.18.13.6143",
"Video Mode": ""
}, {
"Name": "Intel(R) HD Graphics 530",
"Video Controller RAM (MB)": 1024,
"Driver Version": "10.18.15.4281",
"Video Mode": "1920 x 1080 x 4294967296 colors"
}],
"Total RAM (GB)": 16,
"USB Tree": [{
"name": "Intel(R) USB 3.0 eXtensible Host Controller - 1.0 (Microsoft)",
"deviceid": "PCI\\VEN_8086&DEV_A12F&SUBSYS_07081028&REV_31\\3&11583659&0&A0",
"caption": "Intel(R) USB 3.0 eXtensible Host Controller - 1.0 (Microsoft)",
"manufacturer": "Generic USB xHCI Host Controller",
"Devices": [{
"manufacturer": "(Standard USB HUBs)",
"name": "USB Root Hub (xHCI)"
}, {
"manufacturer": "(Standard system devices)",
"name": "USB Input Device"
}, {
"manufacturer": "(Standard system devices)",
"name": "HID-compliant vendor-defined device"
}, {
"manufacturer": "Qualcomm Atheros Communications",
"name": "Qualcomm Atheros QCA61x4 Bluetooth 4.1"
}, {
"manufacturer": "Microsoft",
"name": "Microsoft Bluetooth LE Enumerator"
}, {
"manufacturer": "Microsoft",
"name": "Bluetooth Device (RFCOMM Protocol TDI)"
}, {
"manufacturer": "Microsoft",
"name": "Microsoft Bluetooth Enumerator"
}, {
"manufacturer": "Microsoft",
"name": "Bluetooth Device (Personal Area Network)"
}, {
"manufacturer": "(Standard USB Host Controller)",
"name": "USB Composite Device"
}, {
"manufacturer": "Microsoft",
"name": "Integrated Webcam"
}, {
"manufacturer": "(Standard system devices)",
"name": "USB Input Device"
}, {
"manufacturer": "Microsoft",
"name": "HID-compliant mouse"
}]
}]
},
"Video Device Tree": [{
"Name": "NVIDIA GeForce GTX 980M ",
"VRAM (MB)": 4009,
"Monitors": [{
"Name": "\\\\.\\DISPLAY1",
"Width": 1920,
"Height": 1080,
"Refresh Rate": 60
}]
}, {
"Name": "Intel(R) HD Graphics 530",
"VRAM (MB)": 128,
"Monitors": []
}, {
"Name": "Microsoft Basic Render Driver",
"VRAM (MB)": 0,
"Monitors": []
}],
"Devices": [{
"HMDNRFVersion": "",
"TrackerNRFVersion": ""
}]
}

cybereality
Grand Champion
If you open the Config Util, what does it say? Can you run the demo scene?
AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV

studio4ds
Honored Guest
Yes , demo scene can be opened. but it is not detecting my gtx 980m . it is detecting defaut GPU.

onefang
Explorer
"studio4ds" wrote:
Yes , demo scene can be opened. but it is not detecting my gtx 980m . it is detecting defaut GPU.


From that screen grab, it looks like you are using the debug headset. This isn't a real headset, just a fake one to help with debugging. It wont work with a real headset. Turn that off in the Advanced window.

cybereality
Grand Champion
You should NEVER enable the Debug headset. This is an advanced feature for game developers to test their games and WILL NOT use the real hardware and WILL NOT allow you to play games with the headset.

Your real problem is likely that you are on a laptop and laptops are not supported. Sorry.
AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV

studio4ds
Honored Guest
Why Laptops are not supported? Is there any reason for this? I bought alien ware latest model so that I could display to my clients at their office. and I am also suggesting them to use laptops so that they can also show it to their clients.
If this is not supporting then VR cannot be used for marketing. just games for personal reasons. :cry:

cybereality
Grand Champion
See here for an explanation regarding laptops: viewtopic.php?f=26&t=28836&start=20#p328120
AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
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