I'd unplug any and all gamepads. Worked perfect for me. And when they are unplugged, reset your computer (won't work unless it is reset for some reason). Some say it's a joystick axis in the Unity controls to '0 or 1', some say it's any Logitech devices, which was the case with my Logitech mouse.
i have the same problem here. i did the calibration, even tried turning display off while doing it (that made no difference), some apps still drift. many other apps however don't drift at all, like many late unity demos don't drift, and quake 2 doesn't drift for me too, but these racing games just keep drifting.
EDIT in relevant threads i've seen people mention drift, but it's all old posts so i don't know if it's still like that
I have recently updated the firmware in my kits to 0.18 and Lunar Flight is using the latest SDK(0.2.5). Since removing the manual system and calibration setup I had before, I'm finding the new system is not as reliable.
Drifting occurs a lot more than it used to and I have to reset the orientation regularly. Press the B key in Lunar Flight. I can see that it is correcting over time but it doesn't arrive at the correct 'center'. I don't understand how the new calibration works but I think the old system used a reference orientation to correct towards.
"cybereality" wrote: That is an interesting finding. I was under the impression that drift was mostly fixed w/ SDK 0.2.5 and up.
I'm sitting at a desk in a pretty standard office environment. What kinds of things can affect the Tracker? Workstations, Monitors, Powerboards, Speakers... Is it preferable to play as far away from any of those things as possible? I'm aware that the display in the devkit itself can interfere with the calibration process.
Maybe you could try the latest build of Lunar Flight for me and tell me if you experience any drift? I tend to find it happens if you've been looking to the left or right for a period of several seconds. 🙂