08-06-2014 03:16 AM
10-22-2014 12:19 PM
10-22-2014 03:04 PM
"joueur" wrote:
Try another computer, nothing.
I wonder where everyone is now? Do we go for replacement process, we don't have any instruction. I agree we are developers, but hardware or software, do we have guide to open this thing to test the screen or something?
It's not clear if my Oculus is broken or not.
10-22-2014 03:54 PM
"ColinB" wrote:"sneakyminky" wrote:
Add me to the list, folks.
Same thing. Orange light and no display.
Disappointed to say the least...
Would be interested in seeing the serial number of these units. Possibly there was a batch of (maybe) faulty headsets sent out?
Of course this pre supposes that the folk having this problem do actually have faulty rifts !
In my case I certainly did!
EDIT
my info. For the faulty one:
Sensor s/n 203Y1H04V7VB
Camera s/n 213Y1H04V7VB
The Oculus VR Support team is the office and answering tickets Monday through Friday, 9am - 6pm PST/PDT. We plan to expand the days and hours of operation in the future.Seems I've already missed the latter part of that without reply. :roll: 😞 Anyway, I'll continue sipping my peppermint tea whilst waiting for an email and trying to think of new ways to ignite this thing into life! 🙂
Our typical response time is within 1 business day. If there is additional investigation required to resolve your issue, an additional 1-2 business days may be required.
10-22-2014 05:29 PM
"sneakyminky" wrote:
I find it doubtful that all of our units are faulty, man 🙂
10-22-2014 05:50 PM
"PacalB" wrote:"ColinB" wrote:"sneakyminky" wrote:
Add me to the list, folks.
Same thing. Orange light and no display.
Disappointed to say the least...
Would be interested in seeing the serial number of these units. Possibly there was a batch of (maybe) faulty headsets sent out?
Of course this pre supposes that the folk having this problem do actually have faulty rifts !
In my case I certainly did!
EDIT
my info. For the faulty one:
Sensor s/n 203Y1H04V7VB
Camera s/n 213Y1H04V7VB
Hey there ColinB, my info:
Oculus Configuration Utility
Version 1.4 Rev 1 (SDK 0.4.2)
------
Display Driver Version: 1.0.25.0
Camera Driver Version: 0.0.1.6
AMD Radeon R9 200 Series 4095MB
Connected to OVRService server.
------
Firmware: 2.12
Sensor s/n 205JBR04SBK3
Camera s/n 215JBR04SBK3
It would be interesting to hear what was the outcome of those returned units like yours? I wonder if anyone at Oculus tell us whether there were faults found in the return units with this problem? If so where/what was the fault and what was the method of finding it? I get that this could come across a bad PR but this is a dev unit, its going to have teething problems, I think most of get that when we signed up to experiment with the unit.
I was playing around with a USB analyzer last night, seems like the headset is not talking to graphics card as there seems to be no back and forth communication going on between the two things.
joueur, not sure what to say or suggest here, I emailed support last friday, it's now Wednesday night now with no reply. I get that they are busy but I'd have thought they'd at least try to stick to their suggested reply times.The Oculus VR Support team is the office and answering tickets Monday through Friday, 9am - 6pm PST/PDT. We plan to expand the days and hours of operation in the future.Seems I've already missed the latter part of that without reply. :roll: 😞 Anyway, I'll continue sipping my peppermint tea whilst waiting for an email and trying to think of new ways to ignite this thing into life! 🙂
Our typical response time is within 1 business day. If there is additional investigation required to resolve your issue, an additional 1-2 business days may be required.
10-22-2014 07:52 PM
"sneakyminky" wrote:"joueur" wrote:
Try another computer, nothing.
I wonder where everyone is now? Do we go for replacement process, we don't have any instruction. I agree we are developers, but hardware or software, do we have guide to open this thing to test the screen or something?
It's not clear if my Oculus is broken or not.
I find it doubtful that all of our units are faulty, man 🙂
More likely it's a software issue with certain hardware configurations.
We just have to wait for Oculus to fix it.
10-23-2014 07:06 AM
"ColinB" wrote:"sneakyminky" wrote:
I find it doubtful that all of our units are faulty, man 🙂
10-24-2014 05:53 AM
10-24-2014 07:23 AM
"cybereality" wrote:
@zakvt: Can you check for any error messages? Either in the Winodws event log or in the Config Util debug log?
10-24-2014 09:41 AM