01-28-2025 10:35 AM
Hello,
I am working on a Unity VR project and I am currently using the Meta Quest Pro. I want to collect eye and facial data from the user so I created a script to access the data from OVREyeGaze, but I keep receiving this same error of the Eye tracking not being enabled (checking if OVR.eyeTrackingEnabled is true). I have checked the necessary boxes in OVRManager and enabled the beta settings for the Eye tracking and in the Meta Quest Pro's settings. Please let me know if I am doing anything wrong or if I missed something. I would be more than happy to provide more information. I will attach my code for the eyetracking.
01-28-2025 10:43 AM
Thank you so much for reaching out with your eye tracking issue.
We would advise that in order to get the most appropriate support to go through the link we have provided here to get in touch with our developer support as they have further access we don't in order to troubleshoot any issues that can occur with development tools and systems and so should be able to look over the issue with you in order to find the root cause of the problem and then explore possible resolutions to it!
02-10-2025 08:29 AM
I posted a community post on there and received no response. When i try to load the page sent to me it doesn't seem to fully load? I've tried everything to fix this issue but I am unsure what is wrong. Is there a way to contact someone to fix my issue?
02-10-2025 08:40 AM
Hi again!
We wouldn't be able to give a direct contact of a representative from Meta Quest Developer support however, we'd request you to go to Meta Quest Developer Support page in order to get any assistance in this issue.
Thank you for your patience and understanding once again!
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