02-23-2018 04:32 PM
03-25-2018 01:01 AM
03-25-2018 02:23 AM
03-25-2018 03:15 PM
03-25-2018 03:25 PM
Haplo123 said:
Hey, big update. I went on the theory posted in this thread about usb's not being able to power the headset. So today after i was still getting blackouts with everything i tried, i plugged the rift into the vive breakout box and powered usb switch. Just played for several hours with no issues whatsoever. So Oculus. Please pay attention. whats going on with the usbs and power. people are buying cables but maybe they dont need to?
03-25-2018 04:56 PM
03-27-2018 01:36 AM
edm448 said:
Several months of progressively deteriorating black screen events which knocked out my Rift and main monitor screen, requiring a reboot, have been totally cured by activating a battery charging mode in BIOS for my USB3.1 connection on an ASUS Z170A mb. Plugging my Rift headset into that higher powered USB source IMMEDIATELY cured the black screen problem and also eliminated continuous error and warning messages shown in the Event Viewer. Previously I have tried all the recommendations on this forum and the patches from Oculus and am now running the latest Nvidia driver. Nothing completely worked before this USB fix. There is likely a transient or marginally high current draw by the Rift headset which is reacting with Win10 to shut off the video.
Since raising the current availability for the Rift headset's USB connection I have used the Rift and Touch for at least twelve hours with all the games that previously caused shutdown running perfectly.
It is an easy fix if your computer has the higher current capability available in BIOS settings.
03-27-2018 05:10 AM
edm448 said:
Several months of progressively deteriorating black screen events which knocked out my Rift and main monitor screen, requiring a reboot, have been totally cured by activating a battery charging mode in BIOS for my USB3.1 connection on an ASUS Z170A mb. Plugging my Rift headset into that higher powered USB source IMMEDIATELY cured the black screen problem and also eliminated continuous error and warning messages shown in the Event Viewer. Previously I have tried all the recommendations on this forum and the patches from Oculus and am now running the latest Nvidia driver. Nothing completely worked before this USB fix. There is likely a transient or marginally high current draw by the Rift headset which is reacting with Win10 to shut off the video.
Since raising the current availability for the Rift headset's USB connection I have used the Rift and Touch for at least twelve hours with all the games that previously caused shutdown running perfectly.
It is an easy fix if your computer has the higher current capability available in BIOS settings.
03-27-2018 02:07 PM
03-27-2018 04:33 PM
03-27-2018 06:42 PM
Hornet_F4C said:
What do you guys think, what difference enabling the bios setting for usb charging mode actually made?
As understood, it only powers the port even when the system is shut off, so a connected device can keep charging? Maybe this setting also inhibits some kind of windows power suspend that otherwise took place even during runtime?
I find it strange that windows would suspend the power for an usb device currently in use and even more so since the rift is the first ever device this seems to happen?
I still run the 389.13 driver with the classic home, hesitating from changing anything for fear of breaking it.
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