12-13-2023 03:27 AM - edited 12-13-2023 03:33 AM
Solved! Go to Solution.
03-05-2024 03:08 PM - edited 03-05-2024 03:10 PM
12-13-2023 07:05 AM
I don't have beat saber unfortunately, so can't compare, but my feeling was that the frame dropping was due to other things going on in a game. When the stutter consistently happens at the same time, I would think that there are other things consistently happening at the time as well. I had believed in the past that starting a new sound playing was one of the things that could cause a stutter. So striking an object or shooting pistol, whatever, if it caused a new sound to be played, it could cause stutter. Sound of course is only one example. Reading something from flash could be another. It could be just about anything.
I'm guessing all these apps make use of meta API calls to do most things, so a game might start having issues even though the game itself was not updated. So playing sounds may be fine in a game with one version of the quest OS and cause a stutter in the next version (just guessing, but I'll bet I'm close).
It is a difficult problem because the game developer has little control over it, and meta can't debug every issue with every game on every update they make. Fingers crossed that it is something obvious that they can fix.
For the record, I was really surprised by the quest 3. I thought I was going to see a marked quality increase to things like frames dropping in games when compared to the quest 2, but when I first fired up the 3, I instead found that it stuttered just as much in the same games as the quest 2 did. I wonder where all the extra processor power is going ...
12-13-2023 09:06 AM
12-18-2023 05:55 PM
Hey there, @Angelina72200, and thank you for reaching out to the community with this issue! We can absolutely see how a "jitter" or "stutter" like you are experiencing could be very disrupting, reset assured we'll be happy to work with you to find a resolution! Graphics issues like these can have many root causes, but there are some basic troubleshooting steps that can resolve many of them:
If the issue is still persistent, reach back out to us with a private message so we can dig into this deeper with you. To private message us just select our name to get to our profile page, or click HERE. Next, click "Send a Message" and we'll be replying soon! Please remember, you must be signed into the community first to send us a private message. Let us know the results when you can! Happy holidays!
01-05-2024 07:10 AM - edited 01-05-2024 07:22 AM
Hey, did you ever figure out the source of your problem? I too started noticing objects kind of jittering around when turning my head. A few of the scenarios I've noticed are:
01-06-2024 12:13 PM
Hi there, @African_Duck. We certainly don't want microstutters or lagging to stop you from enjoying all that the VR world has to offer. Could you please make sure that you are using the latest version of Quest software available? We have shared the steps to make sure your device is up-to-date HERE. Additionally, you can find out what the latest version is by going to the link shared HERE.
If you are still having the issue, please let us know, and we would be more than happy to continue working with you to find a resolution. Please keep us posted on your progress! Thank you for your time, and we hope to hear from you soon.
01-08-2024 09:42 AM
Hello again @African_Duck! Just wanted to check if you had a chance to take a look at the links we shared with you about your micro stutters. If you still need assistance, please feel free to let us know. We're excited to hear from you!
01-18-2024 07:21 PM
I am also experiencing this exact issue using version 60.0 on my Quest 3. It is most noticeable on the universal menu but is also slightly noticeable on the virtual environment and in some standalone games. It is extremely noticeable on close-up objects when I stream PCVR games wirelessly, through any of the PCVR streaming apps (Steam Link, Air Link, or Virtual Desktop).
It is like a kind of rubber band effect on 3D objects in the game space. The objects seem to skip a frame when moving the headset side to side, and then instantly snap back in place. I tried recording the phenomenon, but it doesn't appear at all in the recording for some reason.
01-22-2024 01:24 PM
Hello, @ballhead4, we see you are having the same issues with stuttering. High quality visuals are pretty important for VR both on PC VR and standalone. We would love to see how we can help!
Please try turning off the Wi-Fi on your Quest 3, and playing a game offline. If the stuttering continues, please enable Wi-Fi, Clear your guardian history, and then restart your Quest 3 headset before checking once more.
Let us know how that goes, and if anything changes! We would love to review further, and we have a few more ideas to look at. We look forward to hearing from you soon!
01-22-2024 02:51 PM - edited 01-22-2024 02:52 PM
I've been updated to the latest the whole time. Mine kind of stopped doing it though. A little jitter/stutter here and there but nothing like the height of the issue. I'm not really sure why.
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