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Games through Oculus Runtime With Cable Stutter, Manually with SteamVR mode does not.


I have noticed that when playing VR games and I launch in Oculus mode, they stutter a decent amount, but if I launch with SteamVR instead, they don't stutter at all. This seems completely backwards and it is supposed to be the other way around, can anyone help me figure out what is going on? The most obvious thing I've seen out of the blue is the Compositor Render Timing spiking. --- Performance headroom is also quite jumpy, reaching 0% for a split second at times.

My system -

i5 13600K @ 5.0GHz, 3060 TI, 32GB DDR4 @3200MHz