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Getting an Oculus Rift DK1 Working on Windows 11?

avrona
Honored Guest
Recently I got a DK1 to mess around with, and while I can get it to be detected with the 0.0.7 runtime, and can even get the demo scene working, how do I actually make games display on? I've tried both various experiences from back in 2013/2014, and some modern stuff, and while the software itself opens on, it doesn't actually get passed onto the headset itself. So what am I missing?
5 REPLIES 5

MetaQuestSupport
Community Manager
Community Manager

Hi there, @avrona. The Rift is a great device to use for exploring the PCVR world. We want to ensure that our users can traverse that world with ease, and display issues can certainly make that a bit harder to achieve. With that being said, we wanted to ask you a few questions to ensure that we have the best chance of resolving the issue. 

 

  1. Can you share the specs for your PC with us?
  2. Please ensure all cables are properly plugged into the PC in the right ports. The Rift has USB 3.0 and HDMI.
  3. Can you please try reseating the cable on both the headset side and the side that plugs into the GPU and inspect it for damage such as bent pins, frays, twists, and kinks? For the Rift, you should plug in the USB 3.0 cable first, then the display cable to the graphics card. 
  4. Is an adapter or cable extender being used? If so, please remove any adapters from the headset.
  5. Are you using more than one monitor?

Once we have this info, we can look into troubleshooting options. Our goal is to get you in the game and enjoying the VR world. Thanks for working with us towards a solution, and we look forward to hearing from you.

If you're the author of a thread, remember to mark a reply as the Accepted Solution to help others find answers!

MetaQuestSupport
Community Manager
Community Manager

Hey there! Just checking in to see if you were still needing some help. If so, just message us back with the information that was asked for in the previous message and we will be happy to help!

If you're the author of a thread, remember to mark a reply as the Accepted Solution to help others find answers!

kojack
MVP
MVP

Back in the early days of the DK1, runtimes 0.2 - 0.8 had almost no compatibility with each other. So if you are running 0.7, you won't be able to run games that were made with 0.4 for example.

Those 0.x runtimes have zero compatibility with games made for runtimes 1.3 and above. 1.3 was the version that came with the Rift CV1, the first Oculus consumer headset.

I'm pretty sure the modern software removed support for the DK1 years ago. Last time I tried my DK2 a couple of years ago it half worked, it could render and do 3DOF rotation, but the camera tracking no longer worked.

 

One cool use for the DK1 is using runtime 0.3. That was the last one that was open source, the entire system was open to developers. 0.4 (first version that supported the DK2) went closed source for the core.

Author: Oculus Monitor,  Auto Oculus Touch,  Forum Dark Mode, Phantom Touch Remover,  X-Plane Fixer
Hardware: Threadripper 1950x, MSI Gaming Trio 2080TI, Asrock X399 Taich
Headsets: Wrap 1200VR, DK1, DK2, CV1, Rift-S, GearVR, Go, Quest, Quest 2, Reverb G2, Quest 3

Any suggestions for 0.7 games specifically that I can try then? As for 0.4, it bricked my PC for a few hours after I tried installing it.

kojack
MVP
MVP

No idea, I stopped using the 0.x series (and my DK1 and DK2) in 2016 when the Rift CV1 came out with the redesigned 1.3.

I think SteamVR used to include both a 0.x (might be 0.8) and 1.x driver so it could work with old and new headsets, but I don't know if it's still true. That might be worth a try.

Author: Oculus Monitor,  Auto Oculus Touch,  Forum Dark Mode, Phantom Touch Remover,  X-Plane Fixer
Hardware: Threadripper 1950x, MSI Gaming Trio 2080TI, Asrock X399 Taich
Headsets: Wrap 1200VR, DK1, DK2, CV1, Rift-S, GearVR, Go, Quest, Quest 2, Reverb G2, Quest 3