05-09-2024 11:03 AM
05-10-2024 11:44 AM
Hi there, @avrona. The Rift is a great device to use for exploring the PCVR world. We want to ensure that our users can traverse that world with ease, and display issues can certainly make that a bit harder to achieve. With that being said, we wanted to ask you a few questions to ensure that we have the best chance of resolving the issue.
Once we have this info, we can look into troubleshooting options. Our goal is to get you in the game and enjoying the VR world. Thanks for working with us towards a solution, and we look forward to hearing from you.
05-11-2024 12:03 PM
Hey there! Just checking in to see if you were still needing some help. If so, just message us back with the information that was asked for in the previous message and we will be happy to help!
05-11-2024 08:47 PM
Back in the early days of the DK1, runtimes 0.2 - 0.8 had almost no compatibility with each other. So if you are running 0.7, you won't be able to run games that were made with 0.4 for example.
Those 0.x runtimes have zero compatibility with games made for runtimes 1.3 and above. 1.3 was the version that came with the Rift CV1, the first Oculus consumer headset.
I'm pretty sure the modern software removed support for the DK1 years ago. Last time I tried my DK2 a couple of years ago it half worked, it could render and do 3DOF rotation, but the camera tracking no longer worked.
One cool use for the DK1 is using runtime 0.3. That was the last one that was open source, the entire system was open to developers. 0.4 (first version that supported the DK2) went closed source for the core.
05-13-2024 11:23 AM
Any suggestions for 0.7 games specifically that I can try then? As for 0.4, it bricked my PC for a few hours after I tried installing it.
05-13-2024 03:59 PM
No idea, I stopped using the 0.x series (and my DK1 and DK2) in 2016 when the Rift CV1 came out with the redesigned 1.3.
I think SteamVR used to include both a 0.x (might be 0.8) and 1.x driver so it could work with old and new headsets, but I don't know if it's still true. That might be worth a try.